What changed
0 fixes1 addition0 changes0 removals
addedHi folks! It's a moderate update with goodies inside :) First of all a brand new game mode added - Genesis . It's a fast paced clicker + tower defense (kinda) hardcore mission type with rich variety of features. Along with a new game mode comes 4 functional achievements (5 levels each). This game mode was squizzed into an Arcade-type campaign instead of half of Preserve missions (because there where too many of them). Now Arcade campaign consists of 4 different mission types which makes it less repetitive. Please let me know if you like it. What is unclear or can be improved and etc. And some other stuff. General: - added visual transition between missions and main menu; - added a small navigation hint in the main menu - some small optimizations being made «Starfall» missions: - added difficulty scaling not only from mission difficulty. but also from campaign difficulty. This scaling changes the cost of Drone & Orbital Emitter's parts by 15% for every difficulty level above Normal.
Adva-lines changes
addedHi folks! It's a moderate update with goodies inside :) First of all a brand new game mode added - Genesis . It's a fast paced clicker + tower defense (kinda) hardcore mission type with rich variety of features. Along with a new game mode comes 4 functional achievements (5 levels each). This game mode was squizzed into an Arcade-type campaign instead of half of Preserve missions (because there where too many of them). Now Arcade campaign consists of 4 different mission types which makes it less repetitive. Please let me know if you like it. What is unclear or can be improved and etc. And some other stuff. General: - added visual transition between missions and main menu; - added a small navigation hint in the main menu - some small optimizations being made «Starfall» missions: - added difficulty scaling not only from mission difficulty. but also from campaign difficulty. This scaling changes the cost of Drone & Orbital Emitter's parts by 15% for every difficulty level above Normal.
Hi folks! It's a moderate update with goodies inside :) First of all a brand new game mode added - Genesis. It's a fast paced clicker + tower defense (kinda) hardcore mission type with rich variety of features. Along with a new game mode comes 4 functional achievements (5 levels each). This game mode was squizzed into an Arcade-type campaign instead of half of Preserve missions (because there where too many of them). Now Arcade campaign consists of 4 different mission types which makes it less repetitive. Please let me know if you like it. What is unclear or can be improved and etc. And some other stuff. General: - added visual transition between missions and main menu; - added a small navigation hint in the main menu - some small optimizations being made «Starfall» missions: - added difficulty scaling not only from mission difficulty. but also from campaign difficulty. This scaling changes the cost of Drone & Orbital Emitter's parts by 15% for every difficulty level above Normal.