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Steam News22 May 20261mo ago

v1.0.6 Bi-weekly Update

Based on community feedback and our update plan, this update focuses on numerical balance adjustments.

Full notes

Full ACE Strategy: Mecha Nova update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions7 changes0 removals
  • Balance
  • Fixes
  • Gameplay
  • Maps
  • Events
  • UI and audio
addedBased on community feedback and our update plan, this update focuses on numerical balance adjustments. We have optimized how EPM (Energy Point Maximum) related chips are distributed, reduced the energy cost of some cards, enhanced the effects of flow-type cards, and added card resources for some mechas. We have also adjusted the card rarity configuration and combat node reward distribution logic to make the game experience smoother.
fixedNumerical AdjustmentsOptimized the distribution and experience of EPM-related chips. Removed some EPM-related chips from the random pool and changed them to fixed node drops. Overall, this slightly reduces the maximum EPM players can obtain while making EPM acquisition more stable.
changedNumerical AdjustmentsReduced the energy cost of some cards, enhanced the effects of some cycling related cards, and improved the cycling efficiency of three mechas.
addedContent AdditionsAdded a batch of cycling and payload cards for WhiteDwarf and Orion, giving pilots more choices and smoother gameplay.
addedContent AdditionsAdded a batch of enemy stages to enrich the combat experience.
changedRarity RestructuringAdjusted the rarity configuration of cards for three mechas, redefining the concept and value of the three rarity tiers.

ACE Strategy: Mecha Nova changes

addedBased on community feedback and our update plan, this update focuses on numerical balance adjustments. We have optimized how EPM (Energy Point Maximum) related chips are distributed, reduced the energy cost of some cards, enhanced the effects of flow-type cards, and added card resources for some mechas. We have also adjusted the card rarity configuration and combat node reward distribution logic to make the game experience smoother.
fixedOptimized the distribution and experience of EPM-related chips. Removed some EPM-related chips from the random pool and changed them to fixed node drops. Overall, this slightly reduces the maximum EPM players can obtain while making EPM acquisition more stable.
changedReduced the energy cost of some cards, enhanced the effects of some cycling related cards, and improved the cycling efficiency of three mechas.
addedAdded a batch of cycling and payload cards for WhiteDwarf and Orion, giving pilots more choices and smoother gameplay.
addedAdded a batch of enemy stages to enrich the combat experience.

Based on community feedback and our update plan, this update focuses on numerical balance adjustments. We have optimized how EPM (Energy Point Maximum) related chips are distributed, reduced the energy cost of some cards, enhanced the effects of flow-type cards, and added card resources for some mechas. We have also adjusted the card rarity configuration and combat node reward distribution logic to make the game experience smoother.

Numerical Adjustments

  • Optimized the distribution and experience of EPM-related chips. Removed some EPM-related chips from the random pool and changed them to fixed node drops. Overall, this slightly reduces the maximum EPM players can obtain while making EPM acquisition more stable.

  • Reduced the energy cost of some cards, enhanced the effects of some cycling related cards, and improved the cycling efficiency of three mechas.

Content Additions

  • Added a batch of cycling and payload cards for WhiteDwarf and Orion, giving pilots more choices and smoother gameplay.

  • Added a batch of enemy stages to enrich the combat experience.

Rarity Restructuring

  • Adjusted the rarity configuration of cards for three mechas, redefining the concept and value of the three rarity tiers.

  • Adjusted the card reward distribution logic in combat node rewards to better match the card rarity configuration.

  • Slightly reduced the frequency of card removal rewards in combat node rewards.

Experience Optimizations

  • You can now view the combo count obtained by a mecha in the UI above its head.

  • You can now view the amount of Nano (Starcore) you hold during combat.

  • Adjusted the display order of cards in the mecha illustration.

  • Scores from ongoing campaigns are now correctly settled when starting a new campaign.

Bug Fixes

  • Fixed two issues that prevented achievements from triggering (updated on May 7).

  • Attacks with 0 damage now correctly trigger the dodge animation of the target mecha.

Thank you all for your continued enthusiastic feedback after launch. The above adjustments and updates have not yet fully addressed all the issues and suggestions received. We will continue to update and maintain the game. Starting from this week, we will try to maintain a bi-weekly update frequency to continuously iterate our game.

In the next version, we will continue to enrich game content and optimize the experience of enemy stages. See you on June 5th!

Source

Steam News / 22 May 2026

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