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Steam News30 April 20262mo ago

Minor Patch - 20260430

In this update, based on community feedback and our update plan, we optimized the visual effects of some abilities, fixed several blocking issues, and updated the 3D models and card artwork for some cards.

Full notes

Full ACE Strategy: Mecha Nova update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes1 addition5 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Balance
fixedIn this update, based on community feedback and our update plan, we optimized the visual effects of some abilities, fixed several blocking issues, and updated the 3D models and card artwork for some cards.
fixedFixed an issue where the Reserve ability of the card [Backup Supply] was not working.
fixedFixed an issue where the card [Assault Order] would fail when there was a delayed unit on the field.
fixedFixed an issue where associated cards of [Matrix 1, 2, 3] would disappear.
fixedFixed an issue where associated cards of [One for All] would disappear.
fixedFixed an issue where piloted unit abilities would disappear after using [Unsheathe] and flipping a drone.

ACE Strategy: Mecha Nova changes

fixedIn this update, based on community feedback and our update plan, we optimized the visual effects of some abilities, fixed several blocking issues, and updated the 3D models and card artwork for some cards.
fixedFixed an issue where the Reserve ability of the card [Backup Supply] was not working.
fixedFixed an issue where the card [Assault Order] would fail when there was a delayed unit on the field.
fixedFixed an issue where associated cards of [Matrix 1, 2, 3] would disappear.
fixedFixed an issue where associated cards of [One for All] would disappear.

In this update, based on community feedback and our update plan, we optimized the visual effects of some abilities, fixed several blocking issues, and updated the 3D models and card artwork for some cards.

Bug Fixes

  • Fixed an issue where the Reserve ability of the card [Backup Supply] was not working.

  • Fixed an issue where the card [Assault Order] would fail when there was a delayed unit on the field.

  • Fixed an issue where associated cards of [Matrix 1, 2, 3] would disappear.

  • Fixed an issue where associated cards of [One for All] would disappear.

  • Fixed an issue where piloted unit abilities would disappear after using [Unsheathe] and flipping a drone.

  • Fixed an issue where some cards would abnormally perform an additional attack after [Unsheathe].

  • Fixed an issue where the chip [Pursuit Shot] was not working.

  • Fixed an issue where the chip [Decimalism] was not working.

  • Fixed an issue where clicking "Skip Tutorial" would freeze the game on the shop interface.

Gameplay Improvements

  • Optimized the PVP deck save and delete process to address workflow issues. Added a feature to automatically save the last used deck outside of battles.

Balance Adjustments

  • Adjusted the stats of [Charging Laser+]. Now it truly deserves to be the upgraded version of [Charging Laser].

Asset Updates

  • Refreshed the asset configurations for cards unlocked at high levels for three ace pilot mechas. Now they will look more consistent with their themes and ace pilot mechas.

Localization

  • Fixed the English text for the card [Attack Order].

  • Fixed the English text for the card [Prototype Raid].

Thank you all for your enthusiastic feedback during this first week since launch. The above adjustments and updates haven't fully addressed all the issues and suggestions we've received. We will continue to update and maintain the game. If you don't see your reported issue resolved yet, please wait a little longer!

In the next update, we will also release a list of known issues, so you can more accurately and comprehensively know what problems have been fixed and when the remaining unresolved issues are planned to be addressed!

Source

Steam News / 30 April 2026

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