Full notes
Full ACE Strategy: Mecha Nova update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Maps
- Fixes
ACE Strategy: Mecha Nova changes
Based on community feedback, this update addresses two major issues: card pool pollution and Mecha upgrade pacing, along with improvements to the Gallery feature.
Build Optimization
● Removed some cards from three mechs
● Adjusted the drop logic for neutral cards such as Debris, Pirates, and Commission.
Neutral cards will now only begin appearing after pilots select the corresponding option at the [Get Ready!+] node, reducing the chance of polluting the card pool. Deck building should feel more focused and smoother after this change. The removed cards will return in a future update. Do stay tuned!
Mech Upgrades
● Adjusted the card drop structure of three Mechas
Pilots can now unlock the full archetype playstyles for each Mecha more quickly. Some archtype now appears only when fellow pilots achieve higher Mecha levels.
Gallery Update
● Improved Gallery configuration
Neutral cards and Mecha-specific cards are now categorized separately, so each Mecha's unlocked cards are displayed correctly. The features for adding options events and enemy stages to the Gallery are still under development!
Other Improvements
● Fixed several bugs reported by the community
This update does not affect any ongoing combats. Changes will take effect the next time you start a new campaign. If you have more ideas or suggestions for the game, feel free to join our community and chat with other pilots or reach out to us directly!
Source
Changelog.gg summarizes and formats this update. How we read updates.
