Full notes
Full Acceptable Losses update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
Acceptable Losses changes
Reinforcements in Acceptable Losses are not guaranteed, nor do they arrive on a fixed schedule. Support depends on your current strength, recent arrivals, and the weather.
When Are Reinforcements Considered?
Reinforcements are only on the table if your total number of soldiers falls below a certain level. Near capacity? HQ figures you can manage.
The system also checks the last few days. Fresh arrivals recently? Don't hold your breath for another batch right away.
How the Chance Changes
If reinforcements fail to arrive, the chance increases slightly the next day. Long dry spells become less likely over time, but bad weather can lower your odds regardless.
When reinforcements do arrive, expect waves of four to six.
Cohesion
New soldiers arrive with low Cohesion. They don't know your men. Throwing them straight into difficult missions before they settle in is a gamble.
Bottom Line
Reinforcements are uncertain, but not arbitrary. Losses matter. Weather matters. Time without support increases pressure, but the system slowly corrects itself.
You cannot demand men. You wait, you adapt, you hope.
If you would like to see more breakdowns of the systems behind Acceptable Losses, follow here or join the Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
