Full notes
Full Acceptable Losses update
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What changed
- Gameplay
- Balance
Acceptable Losses changes
Weather in Acceptable Losses operates as a daily system that pressures multiple parts of the campaign at once.
There are five states, from worst to best:
Storm > Rain > Fog > Overcast > Clear
Your first day always begins under Clear skies. After that, conditions shift day to day. They may worsen, improve, or remain the same. Bad weather can last for several days, though long stretches are uncommon. Three to four consecutive days of rain or storms are possible, but become less likely beyond that.
System Effects
Mission Difficulty Bad weather generally increases mission difficulty. Fog can work both ways. Some missions are easier under reduced visibility.
Trench Condition Rain and storms reduce trench condition each night. Flooding can occur during storms or after consecutive days of rain. Keep your trench in good shape, because when the weather turns, repairs won’t come easy.
Reinforcements Bad weather lowers the chance of reinforcements arriving. So when those extra men don't show up, look to the sky.
Enemy Systems Weather also impacts the enemy. Their trenches flood. Their reinforcements get held up. Bad weather cuts both ways.
Weather isn’t just for show. It creates stretches of mounting pressure and operational relief. You can’t control it. You just deal with it.
If you would like to hear more about the systems of Acceptable Losses, join the Discord for polls on upcoming Systems Breakdowns.
Source
Changelog.gg summarizes and formats this update. How we read updates.
