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Steam News11 May 20261mo ago

A Planet Full of Cats 2.0

Hello, hoomans! After the initial feedback following the launch, we realized just how cryptic some of the game’s navigation had become.

Full notes

Full A Planet Full of Cats update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, hoomans! After the initial feedback following the launch, we realized just how cryptic some of the game’s navigation had become. We focused so heavily on the variety of environments, quests, and overall progression that we ended up overlooking how difficult the bosses were, and the game lacked clear progression guidance for players who were not carefully reading every dialog or taking notes themselves. Since launch, we have made countless improvements: adding map markers, visual hints, fast travel, new dialogue, adjusting the boss battles, and now fully integrating a complete quest tracking system. You can read all the changes we did since launch here. From now on, whenever players are unsure about what to do next, they can simply access the quest icon or open the map to see exactly where they need to go to continue progressing. Steam post image Steam post image For anyone starting playing the game now, the experience will no longer be frustrating in terms of figuring out what to do next. We would like to thank everyone once again for your patience, especially the players who stayed active on our Discord and Steam forums helping others who were lost. We can assure you that this is a mistake we will not make again. To those who felt frustrated, as most of the negative reviews were along the lines of “ I love the series, but this game is frustrating ”, we would like to invite everyone to try this definitive version of the game. As many of you know, we always try to make each game in the Full of Cats series feel unique, and integrating metroidvania elements is something we absolutely intend to revisit in the future. We currently have four Full of Cats titles in development, and one of them is another metroidvania. Next year you will see just how much we learned from this release. Love and purrs, The Devcats ฅ^•ﻌ•^ฅ

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedHello, hoomans! After the initial feedback following the launch, we realized just how cryptic some of the game’s navigation had become. We focused so heavily on the variety of environments, quests, and overall progression that we ended up overlooking how difficult the bosses were, and the game lacked clear progression guidance for players who were not carefully reading every dialog or taking notes themselves. Since launch, we have made countless improvements: adding map markers, visual hints, fast travel, new dialogue, adjusting the boss battles, and now fully integrating a complete quest tracking system . You can read all the changes we did since launch here. From now on, whenever players are unsure about what to do next, they can simply access the quest icon or open the map to see exactly where they need to go to continue progressing. Steam post image Steam post image For anyone starting playing the game now, the experience will no longer be frustrating in terms of figuring out what to do next. We would like to thank everyone once again for your patience, especially the players who stayed active on our Discord and Steam forums helping others who were lost. We can assure you that this is a mistake we will not make again. To those who felt frustrated, as most of the negative reviews were along the lines of “ I love the series, but this game is frustrating ”, we would like to invite everyone to try this definitive version of the game. As many of you know, we always try to make each game in the Full of Cats series feel unique, and integrating metroidvania elements is something we absolutely intend to revisit in the future. We currently have four Full of Cats titles in development, and one of them is another metroidvania. Next year you will see just how much we learned from this release. Love and purrs, The Devcats ฅ^•ﻌ•^ฅ

A Planet Full of Cats changes

addedHello, hoomans! After the initial feedback following the launch, we realized just how cryptic some of the game’s navigation had become. We focused so heavily on the variety of environments, quests, and overall progression that we ended up overlooking how difficult the bosses were, and the game lacked clear progression guidance for players who were not carefully reading every dialog or taking notes themselves. Since launch, we have made countless improvements: adding map markers, visual hints, fast travel, new dialogue, adjusting the boss battles, and now fully integrating a complete quest tracking system . You can read all the changes we did since launch here. From now on, whenever players are unsure about what to do next, they can simply access the quest icon or open the map to see exactly where they need to go to continue progressing. Steam post image Steam post image For anyone starting playing the game now, the experience will no longer be frustrating in terms of figuring out what to do next. We would like to thank everyone once again for your patience, especially the players who stayed active on our Discord and Steam forums helping others who were lost. We can assure you that this is a mistake we will not make again. To those who felt frustrated, as most of the negative reviews were along the lines of “ I love the series, but this game is frustrating ”, we would like to invite everyone to try this definitive version of the game. As many of you know, we always try to make each game in the Full of Cats series feel unique, and integrating metroidvania elements is something we absolutely intend to revisit in the future. We currently have four Full of Cats titles in development, and one of them is another metroidvania. Next year you will see just how much we learned from this release. Love and purrs, The Devcats ฅ^•ﻌ•^ฅ

Source

Steam News / 11 May 2026

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