Full notes
Full A Planet Full of Cats update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, hoomans! We’re continuing to update the game. Here’s a list of what we remember working on between yesterday and today:
What changed
- Maps
- Gameplay
- Fixes
- Performance
A Planet Full of Cats changes
Visual update to the map, with doors now appearing in white and easier to see
Added visual hints on the map for secret rooms (update/glitch)
Key rooms on the map received visual changes, such as Cateria’s tank and the vines in Hisstar
Added several map icons indicating open doors, available quests, and rewards
Added silhouettes for all inventory items to make it clear when something is still missing
Added a “How to Play” section to the main menu
New dialogue when clicking on locked doors and the tank
Removed the train shake effect, which was causing motion sickness for some players
Added an OpenGL option for older PCs
Replaced the hint icon with a magnifying glass
The game now checks your progress from the main menu
Added Steam Cloud support
Fixed a progression issue that only occurred when playing in Japanese
Fixed an issue where the pipe puzzle sometimes didn’t recognize the correct solution
Fixed a visual bug where crystals appeared at the start of a save
Visual adjustments in some environments
Performance improvements — this is one of the main areas we’ll continue focusing on tomorrow
Various bug fixes
That’s all for today. Tomorrow we’ll continue working on performance improvements, dialogue adjustments, and ways to better guide players throughout the game.
Love and purrs, The Devcats ฅ^•ﻌ•^ฅ
Source
Changelog.gg summarizes and formats this update. How we read updates.
