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- A Legend of Luca
Release Notes
Enabled Single Pass Rendering, giving a draw call reduction of 50%. Since Luca is CPU limited this gives a 100% boost in performance Increased size of all weapons nearly double Made weapon blink when invulnerable instea…
Announcement1 changeFixPerformance - A Legend of Luca
Release Notes
Enabled Single Pass Rendering, giving a draw call reduction of 50%. Since Luca is CPU limited this gives a 100% boost in performance Increased size of all weapons nearly double Made weapon blink when invulnerable instea…
Announcement1 changeFixPerformance - A Legend of Luca
Trading Cards Now Available!
Just added new steam trading cards as well as reward backgrounds and emoticons! Check out the cool HTC Vive emoticons as part of the collection. Here's one for the Vive Headset - :vive: (vive) Here's one for the Vive Co…
Event1 change - A Legend of Luca
Trading Cards Now Available!
Just added new steam trading cards as well as reward backgrounds and emoticons! Check out the cool HTC Vive emoticons as part of the collection. Here's one for the Vive Headset - ːviveː (vive) Here's one for the Vive Co…
Event1 change - A Legend of Luca
Release Notes
Added big padlock to locked chest to make it more obvious that it needs a key. Fixed initial music ducking. Fixed zombie boss shader (was shiny). Fixed save data location.
Announcement1 changeFixPerformance - A Legend of Luca
Release Notes
Added big padlock to locked chest to make it more obvious that it needs a key. Fixed initial music ducking. Fixed zombie boss shader (was shiny). Fixed save data location.
Announcement1 changeFixPerformance - A Legend of Luca
Release Notes
Added room scale back as an option. Requires restart.
Announcement1 changeGameplay - A Legend of Luca
Release Notes
Added room scale back as an option. Requires restart.
Announcement1 changeGameplay - A Legend of Luca
Release Notes
Built a UI to turn mods on. Fixed save game related crashes.
Announcement1 changeFixUI/audio - A Legend of Luca
Release Notes - Boss Balancing
You are no longer trapped in the weapon room at the end of a level. Fixed level 5 elevator. Made ranged weapons drop more often. Fixed enemy blinking crash again. Adjusted boss difficulties based on analytics. Here's so…
Announcement1 changeFixPerformance - A Legend of Luca
Release Notes
Switched level exits to use a new elevator that can be canceled if hit accidentally. Undid overloading of teleport button to use doors, as it was getting hit accidentally. Fixed Dragon AI. Fixed enemy AI Target finding.…
Announcement1 changeFixWorkshop - A Legend of Luca
Release Notes
Disable requirement for melee weapons to be moving to deal damage. Fixed Axe special attack. Fixed Arrows sticking in the air scale issue. Adjusted scale of coins, diamonds, and chests. Upped melee damage considerably.…
Announcement1 changeFixBalance - A Legend of Luca
Release Notes - Epic Scale Game Change Now Available
Room is now always full scale and added Teleporting. See this announcement for full details and explanation: http://steamcommunity.com/games/433600/announcements/detail/847051226698762393 Moved weapon selection to the p…
Store1 changeFix - A Legend of Luca
Release Notes
Linked all doors to normal rooms, so there should be much less getting lost and much easier to find hidden rooms with bombs. Fixed dead enemy heights Increased jar and barrel pickup drop rate Added more random pickups t…
Announcement1 changeFix

