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Steam News5 August 20169y ago

Release Notes

Enabled Single Pass Rendering, giving a draw call reduction of 50%. Since Luca is CPU limited this gives a 100% boost in performance Increased size of all weapons nearly double Made weapon blink when invulnerable instea

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Full A Legend of Luca update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedEnabled Single Pass Rendering, giving a draw call reduction of 50%. Since Luca is CPU limited this gives a 100% boost in performance Increased size of all weapons nearly double Made weapon blink when invulnerable instead of hand Removed hand models Removed non-boss level music to contrast the emotional experience. Added ambient wind sound Moved pillars in weapon rooms Fixed spawn glitch on Orcus, Punisher of Broken Oaths Fixed gui cursor positioning Removed uses of old zombie commoner Skeleton King on Level 3 balanced to be more in line with difficulty of other floor 3 bosses Removed some spike rooms in Level 3 Changed enemy projectiles to not collide with enemies Fewer Empty rooms Higher average rewards in empty rooms Zombie Murderer no longer does ranged attack New Ranged Zombie Murderer that does triple attack Added enemy knife projectile Adjusted sizes of zombie commoners Added Green recolor for zombie murderer Updated SteamVR to latest version Removed Bloom Filter as it was contributing to ghost rays and poor legibility Reduced small dragon spread attack from 18 to 9 shots Fixed ambient lighting

Enabled Single Pass Rendering, giving a draw call reduction of 50%. Since Luca is CPU limited this gives a 100% boost in performance Increased size of all weapons nearly double Made weapon blink when invulnerable instead of hand Removed hand models Removed non-boss level music to contrast the emotional experience. Added ambient wind sound Moved pillars in weapon rooms Fixed spawn glitch on Orcus, Punisher of Broken Oaths Fixed gui cursor positioning Removed uses of old zombie commoner Skeleton King on Level 3 balanced to be more in line with difficulty of other floor 3 bosses Removed some spike rooms in Level 3 Changed enemy projectiles to not collide with enemies Fewer Empty rooms Higher average rewards in empty rooms Zombie Murderer no longer does ranged attack New Ranged Zombie Murderer that does triple attack Added enemy knife projectile Adjusted sizes of zombie commoners Added Green recolor for zombie murderer Updated SteamVR to latest version Removed Bloom Filter as it was contributing to ghost rays and poor legibility Reduced small dragon spread attack from 18 to 9 shots Fixed ambient lighting

Source

Steam News / 5 August 2016

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