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Steam News6 March 20179y ago

Luca Update - Now with 50% More Bullets and 100% More Ceilings!

To increase the realism and immersion of the game the height of the rooms has been doubled and a ceiling put on top of each dungeon room.

Full notes

Full A Legend of Luca update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition4 changes2 removals
  • Gameplay
  • Store
  • Performance
  • Fixes
changedTo increase the realism and immersion of the game the height of the rooms has been doubled and a ceiling put on top of each dungeon room. This improves the feel of the game tremendously by maintaining the illusion of the Virtual Reality™. They were originally no ceilings in the game because with room scale mode the world would need to scale down and with a small play area the players head would often be well above the ceiling. Now the ceiling optionally will turn off for room scale mode or in certain rooms where enemies do a high jump. Additionally, we've made a variety of improvements and increased the base weapon firing rates by 50% to make the combat even more satisfying.
changedFull Release Notes & Change LogCeilinged room cosmetics finished.
addedFull Release Notes & Change LogEnabled depth texture rendering to enable soft particles.
fixedFull Release Notes & Change LogFixed z-fighting arch on west wall.
changedFull Release Notes & Change LogUpdated SteamVR.
fixedFull Release Notes & Change LogFixed alternate GUI position now that rooms have ceilings.

To increase the realism and immersion of the game the height of the rooms has been doubled and a ceiling put on top of each dungeon room. This improves the feel of the game tremendously by maintaining the illusion of the Virtual Reality™. They were originally no ceilings in the game because with room scale mode the world would need to scale down and with a small play area the players head would often be well above the ceiling. Now the ceiling optionally will turn off for room scale mode or in certain rooms where enemies do a high jump. Additionally, we've made a variety of improvements and increased the base weapon firing rates by 50% to make the combat even more satisfying.

Full Release Notes & Change Log

  • Worked on polishing ceilinged room.

  • Ceilinged room cosmetics finished.

  • Enabled depth texture rendering to enable soft particles.

  • Fixed z-fighting arch on west wall.

  • Started looking at native Oculus builds for Luca.

  • Updated SteamVR.

  • Loosened restrictions on sliding Locomotion.

  • Fixed alternate GUI position now that rooms have ceilings.

  • Removed ceiling on treasure room so elevator doesn't squish player.

  • Increased all firing rates by 50%.

  • Removed bow weapon.

  • Cut "Dragon Medium Four Way" enemy type.

  • Set Dragon four way replacement to normal 3 dragon, not ballistic spray dragon.

  • Lowered number of fatty's and murderers on Level 1.

  • Fixed a few bosses that were not removing ceiling.

Source

Steam News / 6 March 2017

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