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Steam News12 August 20169y ago

Release Notes

Level 1 room design changes. Typical enemy projectiles are now half the speed Auto Dual-Wield when picking up a second weapon Stop locking weapon room doors.

Full notes

Full A Legend of Luca update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedLevel 1 room design changes. Typical enemy projectiles are now half the speed Auto Dual-Wield when picking up a second weapon Stop locking weapon room doors. GIF recording disabled Each pickup now has a unique drop sound effect Made it so pots are more often spawned in groups. Skeleton Mage Triple Shot now spreads in all 3 dimensions Exploding Gems from boss are increased in size Dragon Familiar shots fixed to damage enemies and environments and his firing position raised so shots don't hit the ground as frequently Zombie Fatty attack frequency decreased Zombie Commoners will screech when they enter within a short range Can now differentiate Skeleton Mages by color Chest script allows spawning of specific object Dragons are now differentiated by color Mage color additions. Zombie Variations now visually distinct in color and equipment Modified Dragon Medium Four Way sfx to not blow out your ear with headphones on. Zombie Jumper screams for joy when he jumps at you. New skeleton mage does 360 shot with equal shot distribution and does not spawn enemies New skeleton mage does spread triple shot at player Lowered health on two new mages in comparison to previous mage Fatty Poop no longer damages enemies Slowed Fatty movement so they don't skate with their movement Fixed Fatty positioning, was clipping slightly with the ground before Made big dragon more dangerous, shoots 7 fireballs in zig-zag pattern minor attack rate tweaks on spread shot dragon and single shot dragon Added Medium Dragon: shoots 4 shots at 90 degree angles Added sounds on dragons and dragon attacks Zombie Jumper paths now paths towards the player. Now more difficult, but previously would jump at the player when it seemingly wasn't paying attention to you before. Should also help resolve sentiments that enemies were oblivious to player. Zombie Commoner that is spawned from fatties has increased health. Small Zombie commoners move slightly faster than before to match their animation Zombie Fatty has increased health, base enemy now farts right before roll attack and does not spawn enemies, attacks with increased frequency New Summoning Zombie Fatty, does not try to engage the player, has more health than first Fatty, summons zombie grunts New Side Shooting Fatty, does new special sideways ranged attack your inner child is sure to love then roll attacks player, has slightly more health than first fatty Messing with fatty variations and new poop projectile Tweaked attack rates of murderer zombies Zombie Murderer Triple shot working Fixed some bugs with enemy move repeating Started work on new rise up enemy Added sound effects for Zombie Murderer Zombie Murderer throws knifes from longer range and shoots knives out on death

Level 1 room design changes. Typical enemy projectiles are now half the speed Auto Dual-Wield when picking up a second weapon Stop locking weapon room doors. GIF recording disabled Each pickup now has a unique drop sound effect Made it so pots are more often spawned in groups. Skeleton Mage Triple Shot now spreads in all 3 dimensions Exploding Gems from boss are increased in size Dragon Familiar shots fixed to damage enemies and environments and his firing position raised so shots don't hit the ground as frequently Zombie Fatty attack frequency decreased Zombie Commoners will screech when they enter within a short range Can now differentiate Skeleton Mages by color Chest script allows spawning of specific object Dragons are now differentiated by color Mage color additions. Zombie Variations now visually distinct in color and equipment Modified Dragon Medium Four Way sfx to not blow out your ear with headphones on. Zombie Jumper screams for joy when he jumps at you. New skeleton mage does 360 shot with equal shot distribution and does not spawn enemies New skeleton mage does spread triple shot at player Lowered health on two new mages in comparison to previous mage Fatty Poop no longer damages enemies Slowed Fatty movement so they don't skate with their movement Fixed Fatty positioning, was clipping slightly with the ground before Made big dragon more dangerous, shoots 7 fireballs in zig-zag pattern minor attack rate tweaks on spread shot dragon and single shot dragon Added Medium Dragon: shoots 4 shots at 90 degree angles Added sounds on dragons and dragon attacks Zombie Jumper paths now paths towards the player. Now more difficult, but previously would jump at the player when it seemingly wasn't paying attention to you before. Should also help resolve sentiments that enemies were oblivious to player. Zombie Commoner that is spawned from fatties has increased health. Small Zombie commoners move slightly faster than before to match their animation Zombie Fatty has increased health, base enemy now farts right before roll attack and does not spawn enemies, attacks with increased frequency New Summoning Zombie Fatty, does not try to engage the player, has more health than first Fatty, summons zombie grunts New Side Shooting Fatty, does new special sideways ranged attack your inner child is sure to love then roll attacks player, has slightly more health than first fatty Messing with fatty variations and new poop projectile Tweaked attack rates of murderer zombies Zombie Murderer Triple shot working Fixed some bugs with enemy move repeating Started work on new rise up enemy Added sound effects for Zombie Murderer Zombie Murderer throws knifes from longer range and shoots knives out on death

Source

Steam News / 12 August 2016

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