What changed
0 fixes0 additions1 change0 removals
changedDisable requirement for melee weapons to be moving to deal damage. Fixed Axe special attack. Fixed Arrows sticking in the air scale issue. Adjusted scale of coins, diamonds, and chests. Upped melee damage considerably. Re-added cooldown to melee weapons. Ammo is no longer used when doors are open and room is cleared. Made Firmitas sword break hidden doors. Nerfed Virtus sword shield special ability. Removed Debris from teleport LOS checking. Added ranged zombie commoner. Tweaked some of the weaker items. Added Haste Item. (By Dragonsslay) Fixed room count always being 0 on game over menu. Replaced level 5 skybox because it was too bright. Special attacks now use current damage stat. Changed wireframe upgrade to be reusable for current room only. Teleport button will now activate selected open doors. Made hand hit boxes smaller for easier melee. Doubled pickup distance radius. Shouldn't have to port to items as much. Added mod support. Game will now scan a Mods folder for .net assemblies that have a class that implements Legend.IMod Contact me for more info on modding.
A Legend of Luca changes
changedDisable requirement for melee weapons to be moving to deal damage. Fixed Axe special attack. Fixed Arrows sticking in the air scale issue. Adjusted scale of coins, diamonds, and chests. Upped melee damage considerably. Re-added cooldown to melee weapons. Ammo is no longer used when doors are open and room is cleared. Made Firmitas sword break hidden doors. Nerfed Virtus sword shield special ability. Removed Debris from teleport LOS checking. Added ranged zombie commoner. Tweaked some of the weaker items. Added Haste Item. (By Dragonsslay) Fixed room count always being 0 on game over menu. Replaced level 5 skybox because it was too bright. Special attacks now use current damage stat. Changed wireframe upgrade to be reusable for current room only. Teleport button will now activate selected open doors. Made hand hit boxes smaller for easier melee. Doubled pickup distance radius. Shouldn't have to port to items as much. Added mod support. Game will now scan a Mods folder for .net assemblies that have a class that implements Legend.IMod Contact me for more info on modding.
Disable requirement for melee weapons to be moving to deal damage. Fixed Axe special attack. Fixed Arrows sticking in the air scale issue. Adjusted scale of coins, diamonds, and chests. Upped melee damage considerably. Re-added cooldown to melee weapons. Ammo is no longer used when doors are open and room is cleared. Made Firmitas sword break hidden doors. Nerfed Virtus sword shield special ability. Removed Debris from teleport LOS checking. Added ranged zombie commoner. Tweaked some of the weaker items. Added Haste Item. (By Dragonsslay) Fixed room count always being 0 on game over menu. Replaced level 5 skybox because it was too bright. Special attacks now use current damage stat. Changed wireframe upgrade to be reusable for current room only. Teleport button will now activate selected open doors. Made hand hit boxes smaller for easier melee. Doubled pickup distance radius. Shouldn't have to port to items as much. Added mod support. Game will now scan a Mods folder for .net assemblies that have a class that implements Legend.IMod Contact me for more info on modding.