What changed
1 fix0 additions0 changes0 removals
fixedYou are no longer trapped in the weapon room at the end of a level. Fixed level 5 elevator. Made ranged weapons drop more often. Fixed enemy blinking crash again. Adjusted boss difficulties based on analytics. Here's some stats from the game analytics of Luca. Level 1 Boss Success Rates and Average Time 45s 84% Orcus 30s 92% Pater 28s 69% Mors My target is to have the first level completed 90% of the time. So Mors' was removed as a level 1 boss and Orcus' health dropped a bit. The bosses gain extra attack moves in later levels. Level 2 Boss Success Rates 87% Orcus 70% Orcus w/ Commoners 85% Pater 56% Pater w/ Archers 69% Mors 35% Mors w/ Swordsmen 82% Silenus 72% Silenus w/ Demon Bombs Level 2 average boss fight times are 40-50 seconds. Obviously having extra enemies in the room has a huge impact on the difficulty of the bosses and needed to be reduced. Also, I get feedback on every room design so that I can analyze and adjust the difficulty for maximum fun. Also, 17% of the time players kill the shopkeeper, who's name happens to be Kenny.
A Legend of Luca changes
fixedYou are no longer trapped in the weapon room at the end of a level. Fixed level 5 elevator. Made ranged weapons drop more often. Fixed enemy blinking crash again. Adjusted boss difficulties based on analytics. Here's some stats from the game analytics of Luca. Level 1 Boss Success Rates and Average Time 45s 84% Orcus 30s 92% Pater 28s 69% Mors My target is to have the first level completed 90% of the time. So Mors' was removed as a level 1 boss and Orcus' health dropped a bit. The bosses gain extra attack moves in later levels. Level 2 Boss Success Rates 87% Orcus 70% Orcus w/ Commoners 85% Pater 56% Pater w/ Archers 69% Mors 35% Mors w/ Swordsmen 82% Silenus 72% Silenus w/ Demon Bombs Level 2 average boss fight times are 40-50 seconds. Obviously having extra enemies in the room has a huge impact on the difficulty of the bosses and needed to be reduced. Also, I get feedback on every room design so that I can analyze and adjust the difficulty for maximum fun. Also, 17% of the time players kill the shopkeeper, who's name happens to be Kenny.
You are no longer trapped in the weapon room at the end of a level. Fixed level 5 elevator. Made ranged weapons drop more often. Fixed enemy blinking crash again. Adjusted boss difficulties based on analytics. Here's some stats from the game analytics of Luca. Level 1 Boss Success Rates and Average Time 45s 84% Orcus 30s 92% Pater 28s 69% Mors My target is to have the first level completed 90% of the time. So Mors' was removed as a level 1 boss and Orcus' health dropped a bit. The bosses gain extra attack moves in later levels. Level 2 Boss Success Rates 87% Orcus 70% Orcus w/ Commoners 85% Pater 56% Pater w/ Archers 69% Mors 35% Mors w/ Swordsmen 82% Silenus 72% Silenus w/ Demon Bombs Level 2 average boss fight times are 40-50 seconds. Obviously having extra enemies in the room has a huge impact on the difficulty of the bosses and needed to be reduced. Also, I get feedback on every room design so that I can analyze and adjust the difficulty for maximum fun. Also, 17% of the time players kill the shopkeeper, who's name happens to be Kenny.