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Steam News21 April 20251y ago

Inside TeeKru: Customization, Combos & Chaos in Motion

Customization, combat, and a whole lot of corpse cleanup. Welcome to our world. You know that feeling when you step into a character creator and immediately feel like this one's yours? Yeah, we’re obsessed with that.

In this update4

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Full A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy update

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What changed

0 fixes0 additions6 changes1 removal
  • Gameplay
  • Store
  • UI and audio
  • Balance
changedCustomization, combat, and a whole lot of corpse cleanup. Welcome to our world.
changedYou know that feeling when you step into a character creator and immediately feel like this one's yours? Yeah, we’re obsessed with that. Always have been. Games like City of Villains taught us early that customization isn’t just cosmetic, it’s identity.
changedWe'll be showing off early footage of it in action, even if the UI is still under construction, the soul of it is there.
changedBuilt in Layers, Forged in FireThe Paper Doll System is a perfect example of that full-circle moment. It’s ours, built from the ground up, and it’s finally breathing.
removedHow We Work: From Theory to FeelingPaper design means nothing if it doesn’t flow in practice. Once something’s playable, we repeat it. Over and over. We run, we fight, we equip outfits, we break it, we fix it. We remove pain points, smooth transitions, tighten timing, and adapt the system to the world, not the other way around.
changedIntroducing Our First Combat Class: The Yumi Tori (Bow Hunter)Yumi Tori is the first class we’re showing, and she’s all about rhythm, motion, and precision. The goal is to keep your Draven fluid, not locked into static attack loops. Each combo responds to how you move through the environment, rewarding flow over button-mash.

A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy changes

changedCustomization, combat, and a whole lot of corpse cleanup. Welcome to our world.
changedYou know that feeling when you step into a character creator and immediately feel like this one's yours? Yeah, we’re obsessed with that. Always have been. Games like City of Villains taught us early that customization isn’t just cosmetic, it’s identity.
changedWe'll be showing off early footage of it in action, even if the UI is still under construction, the soul of it is there.
changedThe Paper Doll System is a perfect example of that full-circle moment. It’s ours, built from the ground up, and it’s finally breathing.
removedPaper design means nothing if it doesn’t flow in practice. Once something’s playable, we repeat it. Over and over. We run, we fight, we equip outfits, we break it, we fix it. We remove pain points, smooth transitions, tighten timing, and adapt the system to the world, not the other way around.

Customization, combat, and a whole lot of corpse cleanup. Welcome to our world.

You know that feeling when you step into a character creator and immediately feel like this one's yours? Yeah, we’re obsessed with that. Always have been. Games like City of Villains taught us early that customization isn’t just cosmetic, it’s identity.

In A.L.A.R.M., your Draven is yours. That’s why our Paper Doll System is built to let you define everything, from silhouette and stance to fashion and function. And now that we’re getting close to locking in the core of our Vanity Station, it’s time to give you a sneak peek.

We'll be showing off early footage of it in action, even if the UI is still under construction, the soul of it is there.

We want you to see where it’s going, not just where it is.

Built in Layers, Forged in Fire

This project has been in motion for years. Krucifear’s been full-time on A.L.A.R.M. for 5 years. Teella came on full-time a little over a year ago, in February 2024, but I’ve been laying groundwork and building systems long before that. Systems we designed in theory years ago are now fully realized in-game.

The Paper Doll System is a perfect example of that full-circle moment. It’s ours, built from the ground up, and it’s finally breathing.

How We Work: From Theory to Feeling

We don't wait to make things perfect before we play with them. Our goal is always to get a full loop working as fast as possible, from combat to customization, so we can feel it out in-game.

Paper design means nothing if it doesn’t flow in practice. Once something’s playable, we repeat it. Over and over. We run, we fight, we equip outfits, we break it, we fix it. We remove pain points, smooth transitions, tighten timing, and adapt the system to the world, not the other way around.

That’s why the concubines die a lot.

Introducing Our First Combat Class: The Yumi Tori (Bow Hunter)

Yumi Tori is the first class we’re showing, and she’s all about rhythm, motion, and precision. The goal is to keep your Draven fluid, not locked into static attack loops. Each combo responds to how you move through the environment, rewarding flow over button-mash.

We'll be showing off the following five core directional heavy attack combos, each designed to give you purpose and presence with every step:

  1. Stand and Deliver:

DEFENSIVE

Heavy attack while standing still. Kick > 3 arrows > Charged shot that ricochets up to 3 times.

  1. Forward Assault:

OFFENSIVE

Heavy attack while moving forward. Roundhouse > Heavy shot > Kick > Flurry of 3 rapid shots.

  1. Retreat and Strike:

TACTICAL WITHDRAWAL

Heavy backstep. Volley of arrows > flip > stomp that staggers foes.

  1. Lethal Left Flurry:

STRATEGIC

Heavy left. Triple tetsubishi toss > 3 precision daggers.

  1. Righteous Right Assault:

STRATEGIC

Heavy right. Double kunai toss > butterfly flip > tetsubishi > 3-dagger finale. Pure elegance.

For testing, we run these combos against a circle of respawning concubines sitting in a sigil. It’s not glamorous, but it’s perfect for tuning combat, timing, and flow. They die, respawn, and do it all over again. Loyal little chaos sponges.

Next Transmission Coming Soon

Next month we’ll show you more of how we design our classes around affinity, identity, and aggression.

You don’t need a 100-person team to build a revolution. Just a vision, a grind, and enough concubines to test hit reactions.

Teella + Krucifear TeeKru Games

Source

Steam News / 21 April 2025

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