Full notes
Full A Game of Humans update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Gameplay
- Fixes
- Store
- Balance
A Game of Humans changes
Participate in the beta by right clicking A Game of Humans -> Properties -> Beta
General
Slightly increased the field of view of the camera
Improved load times when booting the game
Added edge scrolling (mouse on screen edge moves screen)
Added wandering as a behavior
Audio
Rebalanced audio levels
Movement
Mostly fixed characters overshooting their target and doing a little twirl back to their goal
Characters and animals now push each other apart instead of clipping through one another
Characters and animals now avoid collisions
It is no longer possible for people to walk between a number of objects (e.g. two market stalls next to each other will now block pathing)
Items
Updated crops item model
Added milk
Added animal skin
Added leather
Added milk
Added cheese
Added raw meat
Added raw chicken
Added smoked meat
Added smoked chicken
Added dough (intermediate step before bread)
Added wool
Added cloth
Crops now stack up to 16 in one tile
Added unequipped versions of all clothes
Plots
Added pig farm
Added goat farm
Added sheep farm
Added cow farm
Added chicken farm
Added tailory
Added tannery
Added shoemakery
Added spinnery
Added smokery
Added cheesemakery
Baker now turns crops into dough before baking dough into bread
Animals
Added pigs
Added goats
Added sheep
Added cows
Added chickens
Clothes
Clothes can now be equipped and unequipped
Characters will now undress before sleeping in a bed
Construction
Characters now build their own houses instead of the carpenter building them (carpenters had too much to do)
Added fences (on animal plots, needed before animals will spawn)
Slightly toned down internal wall colors
Objects
Updated model of oven
Updated model of tool rack
Updated model of table
Added feeding tray
Added shelf
Added tanning rack
Added spinning wheel
Characters
Decreased how quickly work desire recovers (requiring more work to fill the meter)
Learning a new skill level now plays a voice line
Characters will now undress before sleeping in a bed
GUI
Selected an object, or the plot the object is on, now shows what can be crafted as a floating text
Gamelog
Improved/fixed the background shader of the Gamelog messages
Camera now follows people instead of just panning to them
Update Feb 15
Added tax collector
Added the beginnings of the job system (see tax collector)
Changed animal plot tooltips to no longer use the word 'Harvesting'
Forester now plants trees on most empty tiles (save for a couple for storing logs)
Changed 'City Is Broke' message to be clearer
Added Advice to remind players to hire tax collectors
Source
Changelog.gg summarizes and formats this update. How we read updates.
