In this update5
Full notes
Full A Game of Humans update
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What changed
- Fixes
- Performance
- UI and audio
- Gameplay
A Game of Humans changes
GUI
Brightened the color of game log messages of the special type
Pathfinding
Fixed an edge case where two nodes would not be connected even though it would appear to be so
Pathfinding edge cases how have less of a performance cost
Performance
Improved performance of growing objects
Increased performance of audio player
Error reporting
Added new exceptions
Bug fixes
Fixed an issue where destroying a plot could cause a crash by creating multiple stockpile item commands
Source
Changelog.gg summarizes and formats this update. How we read updates.
