In this update15
Full notes
Full A Game of Humans update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Gameplay
- Store
- Performance
- Balance
A Game of Humans changes
After two weeks in open beta we are proud to announce that patch 0.4 is now live!
Thanks to all the changes that occurred in patch 0.3 the work pace has been able to pick up significantly and we are just getting started :)
A special thank you goes out to our Discord community, their involvement has been invaluable. Thank you everyone!
Patch 0.4
General
Slightly increased the field of view of the camera
Improved load times when booting the game
Added edge scrolling (mouse on screen edge moves screen)
Added wandering as a behavior
Camera now follows people instead of just panning to them
Items
Added milk
Added animal skin
Added leather
Added milk
Added cheese
Added raw meat
Added raw chicken
Added smoked meat
Added smoked chicken
Added dough (intermediate step before bread)
Added wool
Added cloth
Updated crops item model
Crops now stack up to 16 in one tile
Added unequipped versions of all clothes
Plots
Added pig farm
Added goat farm
Added sheep farm
Added cow farm
Added chicken farm
Added tailory
Added tannery
Added shoemakery
Added spinnery
Added smokery
Added cheesemakery
Added tax collector
Baker now turns crops into dough before baking dough into bread
Animals
Added pigs
Added goats
Added sheep
Added cows
Added chickens
Audio
Rebalanced audio levels
Movement
Mostly fixed characters overshooting their target and doing a little twirl back to their goal
Characters and animals now push each other apart instead of clipping through one another
Characters and animals now avoid collisions
It is no longer possible for people to walk between a number of objects (e.g. two market stalls next to each other will now block pathing)
Clothes
Clothes can now be equipped and unequipped
Characters will now undress before sleeping in a bed
Construction
Characters now build their own houses instead of the carpenter building them (carpenters had too much to do)
Added fences (on animal plots, needed before animals will spawn)
Slightly toned down internal wall colors
Objects
Updated model of oven
Updated model of tool rack
Updated model of table
Added feeding tray
Added shelf
Added tanning rack
Added spinning wheel
Characters
Decreased how quickly work desire recovers (requiring more work to fill the meter)
Learning a new skill level now plays a voice line
Characters will now undress before sleeping in a bed
UI
Selecting an object, or the plot the object is on, now shows what can be crafted as a floating text
Selecting an object now shows the progress of whats currently being crafted
Gamelog
Improved/fixed the background shader of the Gamelog messages
Beta patches
Below this point are patch notes for patches that have been deployed during the beta.
0.4.1
Fixed an issue that could lead to a crash
0.4.2
Added tax collector
Added the beginnings of the employment system
Changed animal plot tooltips to no longer use the word 'Harvesting'
Forester now plants trees on most empty tiles (save for a couple for storing logs)
Changed 'City Is Broke' message to be clearer
Added Advice to remind players to hire tax collectors
Female animals are now slaughtered when nearing plot capacity
0.4.3
Fixed an issue that could lead to a crash
0.4.4
Fixed a number of bugs
Characters prioritize building things on their own plots more
Characters no longer directly purchase inputs for crafting, instead they purchase inputs and store them on their plots and then use the items for crafting
Multiple wait-type crafting can now run per object (more than 1 cheese per shelf can be under way now)
Increased size of shelf to properly fit all types of items
God powers used on characters now show a floating text above the character for the remainder of the god powers duration
Fixed some angles causing characters to not render properly
Made the happiness sprite happier
Fixed an issue where pillars would be constructed under ground, thus appearing invisible
Unequipped clothes now properly become highlighted when selected
0.4.5
Hovering over a plots profit now shows income and expenses
Removed value from objects and items
Hovering over price in objects and items now show base value and supply and demand
Fixed a crash when destroying an animal plot
Characters now use an axe to demolish buildings
Constructs are now highlighted when scheduled for destruction
Increased prioritization of terrain editing
Increased prioritization of demolishing objects that block a tile edit (such as a road build)
Constructs when demolished now drop materials
Changed the order of reasons for sparing animal for breeding
Added a line to tooltip for Treasury explaining that there can only be one
Added a floating text for animals when they cant breed because of plot being too full
Pigs now turn grass into soil when grazing
0.4.6
Fixed an issue where people would stop working on houses if no progress was made
0.4.7
Fixed an edge case where the pathfinding would go haywire and cause stuttering
Plot tooltips now show the required inputs for produced items
Spinning wheels are now produced by carpenters
Fixed an issue where walls would stop being built if an animal plot was next to a house
Potentially fixed an issue where items would have an incorrect owner after being purchased
0.4.8
Added earnings to Treasury plot
Now hides held item when drinking
Characters no longer wander into random plots
Multiple people can now drink from the well at the same time
Fixed an issue with the market that would cause a crash
Reduced the amount of work desire replenished during walking
If an animal can be harvested in more than one way (milk, shear, butcher), it is now random which will be chosen
Fixed a crash when turning tiles to grass
No longer triggers an error if no access to internet
Source
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