Full notes
Full A Forgetful Loop update
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What changed
- UI and audio
- Gameplay
- Performance
A month in, and this update is continuously moving along,
The rebinding window is done
Settings menu has had a small overhaul to be more usable
Exposed a few more settings (for camera zoom, speed)
Added more optionals - such as to darken the area behind the core to help with readability
and as you can tell from above - a lot more effects are coming together!
It's been revitalising to return to this game and actually have these shader ideas work out. Feels again like how the original game production was - a real test of my skills and a way to practice them. But having a working product as a base is... well it's just kinda neat tbh. I don't need to make a lot from scratch 😅
Next on my list is to work on the two new node mechanic ideas I had, and to give the story screen some love:
A new shader to warp the scene and make it moody, but balancing the visuals to not be too distracting from the text.
I also want to see if I can make the node meshes look a little more... 'interesting'? but I don't know what to do with that idea just yet.
Thanks for tuning in, and here's to another big month of Cool Stuff™ - Canvas
Source
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