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Full A Forgetful Loop update
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Repeated intro
Hey folks, i hope this winter is treating you alright.
What changed
- Gameplay
- UI and audio
A Forgetful Loop changes
It's been almost 4 years since I started working on Forgetful Loop, and it's always been a little jewel for me personally since it helped unlock a lot in me - to make Day of Maintenance, to make other games, to try and tackle other large projects over the years.
After finishing it, i was left nauseous at the idea of touching this project again from how intense working on it in the first place was - I basically just 7-days-a-week crunched for a couple months on it. But now, I've got the interest to come back and tweak it a bit,
I won't promise a date, only that I am working on an update to do the following:
Add rebinds
Add character portraits
Show more states on the nodes (eg: tints on the node bodies, downstream nodes of a broken fuse go red too)
and polish the art: adding effects, shaders, particles and animations to the game
It's been a couple weeks since re-opening, updating unity version, and doing art. And it's refreshing! to come back to this thing with the tech-art skills I wanted to have when first making this game.
💭 Today I had a couple ideas for new nodes even too! So if the stars align with time, I hope I'll be able to add some new levels to the game too, but that's just an idea right now.
The game is looking better, and I'm excited to share it.
See you soon. Merry fixing and a happy new time loop ⏳
Source
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