HomeGamesUpdatesPricingMethodology
Steam News12 January 20251y ago

Returning to the game in 2025

Hey folks, i hope this winter is treating you alright. It's been almost 4 years since I started working on Forgetful Loop, and it's always been a little jewel for me personally since it helped unlock a lot in me - to ma

Full notes

Full A Forgetful Loop update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks, i hope this winter is treating you alright.

What changed

0 fixes5 additions1 change0 removals
  • Gameplay
  • UI and audio
changedAfter finishing it, i was left nauseous at the idea of touching this project again from how intense working on it in the first place was - I basically just 7-days-a-week crunched for a couple months on it. But now, I've got the interest to come back and tweak it a bit,
addedAdd rebinds
addedAdd character portraits
addedand polish the art: adding effects, shaders, particles and animations to the game
added💭 Today I had a couple ideas for new nodes even too! So if the stars align with time, I hope I'll be able to add some new levels to the game too, but that's just an idea right now.
addedSee you soon. Merry fixing and a happy new time loop ⏳

A Forgetful Loop changes

changedAfter finishing it, i was left nauseous at the idea of touching this project again from how intense working on it in the first place was - I basically just 7-days-a-week crunched for a couple months on it. But now, I've got the interest to come back and tweak it a bit,
addedAdd rebinds
addedAdd character portraits
addedand polish the art: adding effects, shaders, particles and animations to the game
added💭 Today I had a couple ideas for new nodes even too! So if the stars align with time, I hope I'll be able to add some new levels to the game too, but that's just an idea right now.

It's been almost 4 years since I started working on Forgetful Loop, and it's always been a little jewel for me personally since it helped unlock a lot in me - to make Day of Maintenance, to make other games, to try and tackle other large projects over the years.

After finishing it, i was left nauseous at the idea of touching this project again from how intense working on it in the first place was - I basically just 7-days-a-week crunched for a couple months on it. But now, I've got the interest to come back and tweak it a bit,

I won't promise a date, only that I am working on an update to do the following:

  • Add rebinds

  • Add character portraits

  • Show more states on the nodes (eg: tints on the node bodies, downstream nodes of a broken fuse go red too)

  • and polish the art: adding effects, shaders, particles and animations to the game

It's been a couple weeks since re-opening, updating unity version, and doing art. And it's refreshing! to come back to this thing with the tech-art skills I wanted to have when first making this game.

💭 Today I had a couple ideas for new nodes even too! So if the stars align with time, I hope I'll be able to add some new levels to the game too, but that's just an idea right now.

The game is looking better, and I'm excited to share it.

See you soon. Merry fixing and a happy new time loop ⏳

Source

Steam News / 12 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.