Full notes
Full A Forgetful Loop update
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Repeated intro
Hey folks, another patch is now up:
What changed
4 fixes0 additions1 change0 removals
- Fixes
- Performance
fixedFixed a soft-lock related to routers when trying to fix a shard or goal/time/briefcase node on a following loop.
fixedFixed a soft-lock related to routers when fixing the last node downstream of it, and one of those nodes is a goal/time/briefcase node.
fixedFixed a router issue where: if a linked node is a shard, and it's fixed; then on the 2nd loop after being fixed the slot was staying 'completed'.
fixedChanges some behaviours with the 'Maximum Commitment' achievement: Briefcases : now all used characters on a briefcase are polled to check if they match the tracked Character in the current loop. Goals/Time/Shard nodes : the 1st character used to fix the node is stored across loops after being fixed, to compare with the tracked Character in the current loop.
changedFixes a shader variable issue for level select ring buttons.
Fixed a soft-lock related to routers when trying to fix a shard or goal/time/briefcase node on a following loop.
Fixed a soft-lock related to routers when fixing the last node downstream of it, and one of those nodes is a goal/time/briefcase node.
- Fixed a router issue whereif a linked node is a shard, and it's fixed; then on the 2nd loop after being fixed the slot was staying 'completed'.
- Changes some behaviours with the 'Maximum Commitment' achievementBriefcases : now all used characters on a briefcase are polled to check if they match the tracked Character in the current loop. Goals/Time/Shard nodes : the 1st character used to fix the node is stored across loops after being fixed, to compare with the tracked Character in the current loop.
Fixes a shader variable issue for level select ring buttons.
Apologies for the slow release on this one,
Canvas
Source
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