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Latest A Forgetful Loop updates
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- A Forgetful Loop
v2.11
Hey hey, another patch is now up! Fixed an issue with Switches soft-locking a level, if they are only connected to nodes that stay completed and all nodes are fixed. Keep the bug reports coming, and hope you all enjoy,…
Announcement1 changeFix - A Forgetful Loop
v2.10
Hello folks, new patch is now live ✨ Changed Branches levels 15 and 17; both have had small redesigns to fix an issue for two node that are linked to a switch and both are linked to a 2nd switch. Fixed an issue with 'Re…
Announcement5 changesFixGameplay - A Forgetful Loop
v2.09
Hey folks, another patch is now up: Fixed a soft-lock related to routers when trying to fix a shard or goal/time/briefcase node on a following loop. Fixed a soft-lock related to routers when fixing the last node downstr…
Announcement5 changesFixPerformance - A Forgetful Loop
2.08
Hey folks, another hotfix is now up: Fixed an issue where characters would place into the opposite team's Any Role slot Looking into another issue reported, keep 'em coming!
Announcement2 changesFixGameplay - A Forgetful Loop
v2.07
Hey folks, just pushing a patch to fix a couple bugs that were reported: Fixed issue with placing a character on a node with 2+ slots, and the 1st slot is their icon, but they get placed into the 2nd or + slot. Fixed is…
Announcement4 changesFixUI/audio - A Forgetful Loop
The 2025 Update is now live!
GOOD DAY ONE AND ALL. It is finally time to put this update live, and I hope you have an amazing time with it. Changelog notes are at the bottom of this post. After 675 commits, 8 builds, ticking at least 190 todo-boxes…
Patch notes26 changesFixGameplay - A Forgetful Loop
2025: June Update
Hello hello folks! For those in the UK, I hope you've been enduring the heatwave (I AM NOT)! To jump to the main point of this post: I'm happy to announce the 2025 Update will release on the 12th July. This will come wi…
Store9 changesFixBalance - A Forgetful Loop
May Update
Hey folks, hope 2025 is going smoothly for you. It’s the end of May, and time for another blog! Progress At this point the 2025 update is looking really good and is nearing complete - I’ve done playtests of the new achi…
Patch notes9 changesGameplayPerformance - A Forgetful Loop
April Update
Hey folks, hope the spring is treating you well. I got new sunglasses this month and i am SUDDENLY feeling a lot better in general. Weird 🤔🌞 Production is making good progress, I'm now at 18 of the 27 levels done, and…
Patch notes11 changesFixGameplay - A Forgetful Loop
March Update
Hello folks, got a March devlog just in time for the month to end - so it counts! Progress Overall the update is coming along. Portraits are on their way, I’m getting the first drafts of writing, and now I’m starting on…
Event3 changesGameplay - A Forgetful Loop
February Update
A month in, and this update is continuously moving along, The rebinding window is done Settings menu has had a small overhaul to be more usable Exposed a few more settings (for camera zoom, speed) Added more optionals -…
Announcement4 changesGameplayPerformance - A Forgetful Loop
Returning to the game in 2025
Hey folks, i hope this winter is treating you alright. It's been almost 4 years since I started working on Forgetful Loop, and it's always been a little jewel for me personally since it helped unlock a lot in me - to ma…
Announcement4 changesGameplay - A Forgetful Loop
Build 42
If you've started level 2, it will immediately persist as completed. This is a workaround bugfix for when the Level 2's tutorial code soft-locks and prevents you from progressing.
Announcement - A Forgetful Loop
Build 41
This build adds an error dialog that shows when your persistence/achievements/settings file wasn't loaded correctly. Right now I have a pretty basic saving/loading system which doesn't have backups, so if you encounter…
Announcement1 changeGameplay - A Forgetful Loop
Build 40
tweak text of camera reset toggle in setting menu - remove bug reporting button from menu (google form isn't being monitored anymore)
Announcement - A Forgetful Loop
build 39
Fix leaving halfway through Level 2 soft-locking other levels * Fix Level 3 being selectable if you haven't completed Level 2 * Fix Level 2 not checking whether you're looking at the top-most node when it changes state
Announcement

