Repeated intro
Hello everyoneːsteamhappyː, I’m Dreamy_Chat. Today I want to talk to you about the origin of this game.
What changed
0 fixes2 additions3 changes0 removals
addedThe Initial InspirationLike many players, I was deeply fascinated by 60 Seconds! That tension of “scavenging for 60 seconds and then gambling your luck to survive.” But every time I played, I kept thinking: how fun would it be to scavenge supplies with friends, to sabotage each other (or help each other)? Brainstorming to survive in the forest, arguing over resources, one monk fetching water to drink—what about the other four? Is it one against three? And thus the concept of 'Edge of the Endline 60s' was born: retaining the core loop of 60-second scavenging + shelter survival, but presenting it in 3D, adding multiplayer cooperation, and building a complete universe.
changedWorldview: More Than SurvivalThe game is set in a "Immortality Project" experiment conducted by a tech giant company. The laboratory is located deep underground in the Deluo Mountains, and you are employees sent by the company with different identities. The experiment was a study on immortal serums, but one time, an energy activation caused an uncontrollable mutation, and the lab triggered self-destruction? Was it man-made or a natural disaster? Disaster struck. The 60-second scavenging for supplies is just the beginning, leaving the soon-to-be self-destructing lab by sheer luck. The real challenge is facing various random events in the forest—some about survival, some about human nature.
changedCurrent Progress6 characters, 6 maps
changedCurrent Progress500+ events implemented
addedUpcoming PlansAdd more events and endings
逐末之地:60s Exploring the Endless Land:60s changes
addedLike many players, I was deeply fascinated by 60 Seconds! That tension of “scavenging for 60 seconds and then gambling your luck to survive.” But every time I played, I kept thinking: how fun would it be to scavenge supplies with friends, to sabotage each other (or help each other)? Brainstorming to survive in the forest, arguing over resources, one monk fetching water to drink—what about the other four? Is it one against three? And thus the concept of 'Edge of the Endline 60s' was born: retaining the core loop of 60-second scavenging + shelter survival, but presenting it in 3D, adding multiplayer cooperation, and building a complete universe.
changedThe game is set in a "Immortality Project" experiment conducted by a tech giant company. The laboratory is located deep underground in the Deluo Mountains, and you are employees sent by the company with different identities. The experiment was a study on immortal serums, but one time, an energy activation caused an uncontrollable mutation, and the lab triggered self-destruction? Was it man-made or a natural disaster? Disaster struck. The 60-second scavenging for supplies is just the beginning, leaving the soon-to-be self-destructing lab by sheer luck. The real challenge is facing various random events in the forest—some about survival, some about human nature.
changed6 characters, 6 maps
changed500+ events implemented
addedAdd more events and endings
The Initial Inspiration
Like many players, I was deeply fascinated by 60 Seconds! That tension of “scavenging for 60 seconds and then gambling your luck to survive.” But every time I played, I kept thinking: how fun would it be to scavenge supplies with friends, to sabotage each other (or help each other)? Brainstorming to survive in the forest, arguing over resources, one monk fetching water to drink—what about the other four? Is it one against three? And thus the concept of 'Edge of the Endline 60s' was born: retaining the core loop of 60-second scavenging + shelter survival, but presenting it in 3D, adding multiplayer cooperation, and building a complete universe.
Worldview: More Than Survival
The game is set in a "Immortality Project" experiment conducted by a tech giant company. The laboratory is located deep underground in the Deluo Mountains, and you are employees sent by the company with different identities. The experiment was a study on immortal serums, but one time, an energy activation caused an uncontrollable mutation, and the lab triggered self-destruction? Was it man-made or a natural disaster? Disaster struck. The 60-second scavenging for supplies is just the beginning, leaving the soon-to-be self-destructing lab by sheer luck. The real challenge is facing various random events in the forest—some about survival, some about human nature.
Current Progress
Game core loop completed
6 characters, 6 maps
500+ events implemented
More than 10 endings
Single-player + multiplayer cooperative mode
Upcoming Plans
Continuously optimize and fix bugs based on Demo feedback
Add more events and endings
If you are willing to try the Demo and leave feedback, it means a lot to us. Every discussion and every suggestion is helping make this game better.
Thank you for reading!