3D Printer Manager
Steam News 21 February 20262mo ago

Updates/fixes #6

Game development is hard.. That last update was a little bit of a " I rushed it while tired " situation. Hopefully this update is for the better. I am trying to rebalance the game, which as a guy with absolutely no expe…

Update log

Full 3D Printer Manager update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes1 addition3 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedI've included fixes from the last update and some more I found. Made workers slightly easier to find, and added a few features I liked from the discussions.
fixedFixed completed prints not fulfilling active orders
fixedFixed auto-sell only processing new prints instead of sweeping all inventory
fixedFixed sell actions not triggering milestone checks
fixedFixed "Maximum Capacity" achievement being earnable without all rooms unlocked
fixedFixed selected printer border disappearing when printing or broken

Game development is hard.. That last update was a little bit of a "I rushed it while tired" situation.

Hopefully this update is for the better. I am trying to rebalance the game, which as a guy with absolutely no experience in game dev, quite difficult. But with your feedback we should be able to get it to a fair, nicely curved progression.

I've included fixes from the last update and some more I found. Made workers slightly easier to find, and added a few features I liked from the discussions.

Final note before the changelog

Early access is a difficult tightrope to walk. On one hand, the original goal needs to be fulfilled, and some breaking changes will be necessary to progress toward that goal. On the other hand, I am listening to user feedback and being as careful as possible not to disrupt your playthroughs. I will continue to reshape the game to preserve what players enjoy.

As always, thank you for playing, and please keep the above in mind. :)

Changelog:

Bug Fixes

Fixed completed prints not fulfilling active orders

Fixed auto-sell only processing new prints instead of sweeping all inventory

Fixed sell actions not triggering milestone checks

Fixed "Maximum Capacity" achievement being earnable without all rooms unlocked

Fixed selected printer border disappearing when printing or broken

Per-Printer Worker Settings

Set filament type and print priority individually per printer

Room-level dropdowns act as bulk "Set All" with a confirmation prompt

Mixed settings shown as "Mixed (per-printer)" in orange

Workers Tab

Moved worker management to a dedicated WORKERS tab in the bottom action bar

Appears after hiring your first worker

Dynamic Spool Storage

Storage scales with printer count: 5 slots per printer (minimum 10)

Shop filament cards show current/max capacity

Room Rebalance

Bedroom: 4 slots

Garage: 4 slots $500

Office: 8 slots $3,000

Factory: 16 slots $15,000

Escalating Printer Costs

Each additional printer of the same type costs 12% more than the last

Shop displays current price based on how many you own

Auto-Sell Threshold

Set a "Keep at least" threshold in the Workers tab

Prints go to inventory first; only excess above the threshold gets sold

Default 0 sells everything immediately

Print Failures

Printer breakdowns mid-print now lose the print and waste filament

Notification alerts when a print fails

Filament Modal

Printer name tags are now clickable, navigates to that printer for easier unloading

UI Polish

Filament shop cards show per-type count instead of total spools

Removed "low filament" hint as during testing it got irritating

Some other minor stuff

Source

Steam News / 21 February 2026

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