Update log
Full 3D Printer Manager update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- UI and audio
Game development is hard.. That last update was a little bit of a "I rushed it while tired" situation.
Hopefully this update is for the better. I am trying to rebalance the game, which as a guy with absolutely no experience in game dev, quite difficult. But with your feedback we should be able to get it to a fair, nicely curved progression.
I've included fixes from the last update and some more I found. Made workers slightly easier to find, and added a few features I liked from the discussions.
Final note before the changelog
Early access is a difficult tightrope to walk. On one hand, the original goal needs to be fulfilled, and some breaking changes will be necessary to progress toward that goal. On the other hand, I am listening to user feedback and being as careful as possible not to disrupt your playthroughs. I will continue to reshape the game to preserve what players enjoy.
As always, thank you for playing, and please keep the above in mind. :)
Changelog:
Bug Fixes
Fixed completed prints not fulfilling active orders
Fixed auto-sell only processing new prints instead of sweeping all inventory
Fixed sell actions not triggering milestone checks
Fixed "Maximum Capacity" achievement being earnable without all rooms unlocked
Fixed selected printer border disappearing when printing or broken
Per-Printer Worker Settings
Set filament type and print priority individually per printer
Room-level dropdowns act as bulk "Set All" with a confirmation prompt
Mixed settings shown as "Mixed (per-printer)" in orange
Workers Tab
Moved worker management to a dedicated WORKERS tab in the bottom action bar
Appears after hiring your first worker
Dynamic Spool Storage
Storage scales with printer count: 5 slots per printer (minimum 10)
Shop filament cards show current/max capacity
Room Rebalance
Bedroom: 4 slots
Garage: 4 slots $500
Office: 8 slots $3,000
Factory: 16 slots $15,000
Escalating Printer Costs
Each additional printer of the same type costs 12% more than the last
Shop displays current price based on how many you own
Auto-Sell Threshold
Set a "Keep at least" threshold in the Workers tab
Prints go to inventory first; only excess above the threshold gets sold
Default 0 sells everything immediately
Print Failures
Printer breakdowns mid-print now lose the print and waste filament
Notification alerts when a print fails
Filament Modal
Printer name tags are now clickable, navigates to that printer for easier unloading
UI Polish
Filament shop cards show per-type count instead of total spools
Removed "low filament" hint as during testing it got irritating
Some other minor stuff
Source
