3D Printer Manager
Steam News 16 February 20263mo ago

Updates/fixes #5 (Reverted)

Reverted, as was flawed, I need to rethink. Feels like forever since the last update.. But apparently it was a week ago. Managed to fit some quality of life changes, refactoring, and fixes into 3DPM. A lot of the improv…

Update log

Full 3D Printer Manager update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions2 changes0 removals
  • Balance
  • Gameplay
changedBalance
changedWorker settings (filament, priority, auto sell, auto buy) moved from printer panel to room/home sidebar

Reverted, as was flawed, I need to rethink. Feels like forever since the last update.. But apparently it was a week ago.

Managed to fit some quality of life changes, refactoring, and fixes into 3DPM. A lot of the improvements came from player feedback in the discussions section, thanks for that! :)

Fixes

Quality pricing is now per print based on the printer that made it, not global.

Auto sell should be more reliable, there was a case where workers would skip the sell to do something considered more important.

Balance

Workers capped at 4, one per room, slots unlock via room purchases, factory worker unlock gets the "ANY FILAMENT" ability (when prioritising orders it can switch filament).

Spool inventory capped at 50 (to prevent fire sale stockups).

Improvements

Worker settings (filament, priority, auto sell, auto buy) moved from printer panel to room/home sidebar

Other

Tons of tests written to prevent regression and hopefully catch bugs

I'll carry on making changes to get this V1/Alpha finished soon? ish? Hopefully?

Source

Steam News / 16 February 2026

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