In this update11
Full notes
Full 恶魔牌 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
恶魔牌 changes
Oi~ folks! We're bringing the real stuff this time!!
Let me put it as directly as possible: this update is absolutely BEEFY!
The Pioneer Server will welcome the seventh character in Devil's Card after the King: the Druid
A nature-attuned Druid who freely switches between Wolf and Deer forms based on hand card colors. Maximum skill expression!
Additionally, the Gladiator chip system has undergone a massive rework (come give it a taste!)
On the Official Server, we've also heavily reworked the Petrification system, simplified character unlocks, and completed a series of balance adjustments and bug fixes~
↓ Detailed update log below ↓👀
Pioneer Server Launch
How to Participate
Joining is super simple — just manually switch to the test branch:
Right-click "Devil's Card" in your Steam Library
Select "Properties"
Click "Betas"
Enter "2026PlayerTest" in the "Private Betas" field
Steam will automatically download the update. Once it's done, just launch the game as usual.
The Druid will be ready to go as soon as you're in~~ New skills, new chips, and a completely different playstyle from previous characters. We'll leave the specific mechanics for you to discover~
This test introduces the new character Druid, and features a rework and adjustments to the Gladiator's chips. Feedback is welcome!
New Character: Druid
Main Skill: Nature's Transformation (4 Mana)
Passive: During your turn, transform based on hand card colors — more black cards become Wolf, more red cards become Deer (cards with faces count as colorless)
Active: Choose 2 cards and reverse their colors
Wolf Form: At [Turn End], you may [Discard] 1 card
Deer Form: At [Turn Start], you may [Copy] 1 Common card
The Druid offers flexible and varied gameplay — you can build deeply around one form, or seamlessly switch between both. Discard, copy, and color control each have their own space to shine.
Gladiator Chip Rework
Divine Avatar (Rare)
[Wrath] grants immunity to [Frost]
→
Immovable (Epic)
[Turn Start]: Remove all [Frost] and enchant with [Stone]
Revenge (Rare)
Your [Bomb] is [Suppressed]: For the rest of this battle, your [Bomb Cap] +1
→
Iron Sand Palm (Rare)
For every 2 [Stone] cards, [Bomb Cap] +1
Sober Mind (Epic)
Playing exactly a certain number of [Wrath] cards: [Mana] +1
→
Roughswift (Legendary)
Playing a [Single] or [Bomb]: You may immediately follow up with a [Bomb]
Charge (Common)
[End of Battle]: You may keep up to 2 [Wrath] cards for the next battle
→
Inner Fire (Epic)
First play of each turn: You may play 1 [Anger] [Single] ignoring the current hand type on the table
Champion Fighter (Common)
Required number of cards for [Ace] and [2] [Bomb]s reduced by 1
→
Pointy Crown (Common)
After [Battle Start], each time an [Ace] is obtained or played: Gain 1 [Mana]
Serpent Dance (Rare)
Playing a [Straight]: For each card it contains, increase the [Card Value] of 2 hand cards
→
Sand Veil (Rare)
Your hand cards are [Stone]d for 3 turns: Enchant with [Anger]
Battle Mage (Rare)
For every cumulative 5 [Mana] spent: [Add] 1 [Wrath]
→
Overlord (Legendary)
For every cumulative 5 [Mana] spent: Perform 1 [Fatigue] [Discard]
Gladiator Chip Modifications
Rage Surge
Rarity Rare
→
Rarity Common
Warrior's Medal
Rarity Rare
→
Rarity Common
Hero's Medal
Rarity Epic
→
Rarity Rare
Commoner Fighter
Rarity Epic
→
Rarity Rare
Leeroy Jenkins
Rarity Legendary
→
Rarity Epic
Captain America (Epic)
When a hand card is [Frost]ed: [Card Value] +2
→
Captain America (Epic)
When a hand card is [Frost]ed or [Stone]d: [Card Value] +2
Rage Shift (Epic)
When [Mana] ≥ 10: [Discard] all [Anger] cards and [Add] an equal amount of [Wrath]
→
Rage Shift (Epic)
[Turn Start]: [Discard] 50% [Anger] cards and [Add] an equal amount of [Wrath] (rounded up)
Gladiator Skill Modifications
Spartan Fury
Cost 5
[Passive]: When gaining [Play Priority], enchant the 1 card with the lowest [Card Value] with [Anger]
[Active]: [Add] 1 [Wrath]
→
Cost 4
[Passive]: When gaining [Play Priority], for each opponent, enchant the 1 non-[Anger] card with the lowest [Card Value] with [Anger]
[Active]: [Add] 1 [Wrath]
General Chip Modifications
Tentacle Rare
Playing a [Single] or [Pair]: Perform 1 [Fatigue] [Discard]
→
Playing a [Pair] or [Triple]: Perform 1 [Fatigue] [Discard]
During [Fatigue], playing a [Single] also triggers
New Skill Suffix
Artful Clumsiness (Belongs to: Spartan Fury)
[Mana] cost +1. After casting, you may play 1 [Single] ignoring the cards currently on the table.
Official Server Update
Bug Fixes
Chip [Worker Bee] — progress accumulation counter was incorrectly reset
Chip [Purple Gold Gourd] — playing a Full House incorrectly triggered the play effect multiple times
Mechanic Adjustments
All characters can now be unlocked directly.
Spider Demon's copy ability now has a cap of at most 200 cards obtained per activation.
Petrification Chip Rework
Starfall (Common)
[Battle Start]: Randomly [Stone] 4 cards of the opponent
→
Chronolith (Common)
At the start of Turn 3: [Stone] all players' hands
Plate Tectonics (Legendary)
Cumulative [Stone] 12 cards: All opponents [Add] 1 [Stone] [Num]
→
Ley Line Resonance (Legendary)
[Turn Start]: Randomly [Stone] 1 hand card. For every 2 [Stone] cards, gain 1 [Mana]
Medusa (Legendary)
Cards [Add]ed by all players are enchanted with [Stone]
→
Antaeus (Legendary)
When the number of [Stone] cards in hand is a multiple of 3: All skill [Mana] costs -3 (currently 0)
Tuff (Rare)
Each time an [Ash] card is played: Randomly [Stone] 1 card of all players
→
Flint (Rare)
Each time a [Stone] card is played: [Ignis] 2 other [Stone] cards
Ritual Stone (Rare)
Each time a [Web] card is played: Randomly [Stone] 3 cards of the opponent
→
Ritual Stone (Rare)
Playing a [Stone] card: [Spider God] [Weave] 3 times
Pyroclastic Flow (Rare)
Playing [Fire Dragon]: For each card burned, randomly [Stone] 1 card of the opponent
→
Pyroclastic Flow (Rare)
First time [Fire Dragon] is played: [Stone] 6 cards of the opponent
Trip (Rare)
[Turn End]: For each [Combo], [Stone] 2 cards of the opponent
→
Sand Shroud (Rare)
[Turn Start]: All your [Stone] cards are enchanted with [Haze]
Frag Grenade (Rare)
Playing [Anger] [Single]: [Stone] 3 cards of the opponent
→
War Quagmire (Rare)
[Battle Start]: [Stone] 50% of all players' hands
Tetravariance (Rare)
Each time a [4] is [Levy]ed: [Stone] 1 card of the opponent
→
Cornerstone (Rare)
First time holding 35 or more cards: [Stone] 5 cards of the opponent
"Decamorph" (Rare)
Playing a card containing [10]: Randomly [Stone] 3 cards of all players
→
"Decamorph" (Rare)
Cumulatively playing 10 different [Card Value] cards: [Stone] 10 hand cards of the opponent
Stone Age
Rarity Legendary
→
Rarity Epic
Skill Modifications
Eyes of Medusa
Randomly enchant a number of hand cards of all opponents with [Stone]
→
Eyes of Medusa
[Stone] 4~7 cards of all players. [Add] [Temporary] copies of all opponents' [Stone] cards to all opponents
Prohibition
Mana Cost 9
→
Mana Cost 7
❤️ Join Our Community
This is test server content — values and effects may be further adjusted based on feedback. For any issues or suggestions, please let us know in the Discord OR X:)
❤️ Come join us for some hearty card-slinging fun! ❤️ Love from Hell 2026.7.31
Source
Changelog.gg summarizes and formats this update. How we read updates.
