In this update15
Full notes
Full 恶魔牌 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Events
恶魔牌 changes
Oi~ fellas!
Got two great pieces of news for you today!
Demon Card is part of the Steam Summer Sale — 20% off, matching our historical low! It'll stick around a while longer, so grab your buddies and jump in!
On top of that, after some time in the lab, we've been cooking — just in time for the Summer Sale, here comes another mid-sized update!
Here's the TL;DR. In this update, we're introducing:
Two new mechanics: [Stone] and [Silence].
These two new mechanics will take the game's strategic depth to another level — you finally have ways to counter some of those absurdly unbeatable builds!
New content includes 9 related universal chips, 9 character-specific chips, and 2 new skills.
A bunch of new multiplayer features: save/load, ban chips, turn timer, and other custom rules (finally, when something goes wrong, you can just pick up where you left off T T).
- Balance adjustmentstons of chips, skills, and suffixes reworked to bring different characters closer in power.
↓ Detailed update log below ↓
[Stone] and [Silence]
[Stone]
[Stone] Until the current round's [Priority] alternates, cannot leave the hand by any means other than being played.
Universal [Stone] Skills
Solidify Cost 4/3/3 Randomly enchant 6/6/9 cards in all opponents' hands with [Stone].
Universal [Stone]-Related Chips
Cast a Stone [Battle Start]: Insert 3 random [Stone] [Num] cards into all opponents' hands.
Starfall [Battle Start]: Randomly [Stone] 4 of the opponent's cards. [Battle Victory]: Increase the number of [Stone] by 1.
Original Sin [Battle Start]: Randomly enchant 7 cards in all players' hands with [Stone].
Deca-Petrify Play a hand containing [10]: Randomly [Stone] 3 cards of all players.
Mending Rock Your [Stone] cards are always enchanted with [Wild].
Medusa After [Battle Start], all cards [Add] by any opponent are enchanted with [Stone].
Continental Drift Enchant 12 cards with [Stone] in total: Insert 1 [Stone] [Num] card into all opponents' hands.
Stone Age [Stone] an opponent's card: [Frost] it.
Character-Specific [Stone] Chips
Empress
Pyroclastic Flow Play [Fire Dragon]: For every 1 card burned, randomly [Stone] 1 of the opponent's cards.
Gladiator
Fragmentation Grenade Play [Anger] [Single]: [Stone] 3 of the opponent's cards.
Marble Throne (Gladiator Exclusive) First 2 Turn Start: Randomly [Stone] 3 cards of all players. [Battle Victory]: Active turn count +1.
Alchemist
Volcanic Tuff (Alchemist Exclusive) For every 1 [Ash] card played: Randomly [Stone] 1 card of all players.
Spider
Ritual Stone (Spider Exclusive) For every 1 [Web] card played: Randomly [Stone] 2 of the opponent's cards.
Thief
Trip [Turn End]: For every 1 time you [Combo] this turn, [Stone] 2 of the opponent's cards.
King
Stone Ocean (King Exclusive) First failed [Levy]: Enchant all [Treasure] cards with [Stone] instead of discarding them, then randomly [Stone] an equal number of the opponent's cards.
[Silence]
[Silence] While in hand, cannot cast skills. Discarded at end of turn, or can be played by spending 5 [Mana].
Universal [Silence] Skills
Prohibition 9/8/8 All players [Add] 1 [Silence]. All players [Add] 1 [Silence]. All opponents [Add] 1 [Silence].
Universal [Silence] Chips
Imaginary Killer The first time your [Mana] reaches 0: All opponents [Add] 1 [Silence].
Multiplayer Room Features
Save/Load: When the same player hosts and the same guests join, you can resume a previously interrupted multiplayer match.
Turn Time Limit: Per-turn time limit can be set to Unlimited, 30s, 60s, 90s, 120s, or 180s.
Game Speed: The host decides the animation speed for this multiplayer match.
Starting Gold: The host sets bonus starting [Gold] for all players, up to 10,000.
Max Interest: The host sets the maximum interest obtainable per turn for all players, up to 10,000.
[Ban] List: The host can ban specific chips, skills, or suffixes from appearing in the shop during this match. Organized by character tabs, with a max of 5 bans per tab.
Balance Adjustments
Universal Chip Changes
Three-eyed Dog
Epic → Rare
Sword Spectrum
[Mission]: Accumulate 32 cards played as [连对]
[Reward]: Six Meridians Divine Sword
→
[Mission]: Accumulate 18 cards played as [连对]
[Reward]: Six Meridians Divine Sword
Project 596
[Mission]: Play [连三张] 7 times total
[Reward]: Two Bombs, One Star
→
[Mission]: Play [连三张] 5 times total
[Reward]: Two Bombs, One Star
Apprentice Sorcerer
[Mission]: Play [Triple] 11 times total
[Reward]: Antonidas
→
[Mission]: Play [Triple] 6 times total
[Reward]: Antonidas
Finger Magic
[Mission]: Play [Single] 30 times total
[Reward]: One-yang Finger
→
[Mission]: Play [Single] across 15 turns
[Reward]: One-yang Finger
Dobok
[Mission]: Play [NuclearBomb] 5 times total
[Reward]: Spirit Bomb
→
[Mission]: Play [NuclearBomb] 4 times total
[Reward]: Spirit Bomb
Baby Bee
Play [Pair]: Gain 1 [Mana]
Accumulate 3 [Pair] plays: [Evolve] into Tiny Bee
→
First [Pair] played each turn: Gain 1 [Mana]
Accumulate 3 [Pair] plays: [Evolve] into Tiny Bee
Tiny Bee
Play [Pair]: Gain 2 [Mana]
Accumulate 4 [Pair] plays: [Evolve] into Worker Bee
→
First [Pair] played each turn: Gain 2 [Mana]
Accumulate 4 [Pair] plays: [Evolve] into Worker Bee
Worker Bee
Play [Pair]: Gain 3 [Mana]
Accumulate 5 [Pair] plays: [Evolve] into Male Bee
→
First [Pair] played each turn: Gain 3 [Mana]
Accumulate 5 [Pair] plays: [Evolve] into Male Bee
Male Bee
Play [Pair]: Gain 5 [Mana]
→
First [Pair] played each turn: Gain 5 [Mana]
Queen Bee
Play [Pair]: For every 2 [Mana] you have, you may [Discard] 1 [Pair]
→
First [Pair] played each turn: For every 2 [Mana] you have, you may [Discard] 1 [Pair]
One-yang Finger
Play [Single]: You may [Discard] 1 hand of any poker combination
→
First [Single] played each turn: You may [Discard] 1 hand of any poker combination
Empress
Chips
Celestial Dragon
[Pass]: Gain [Hatch Progress] 3X (X = number of times skipped this battle)
→
[Pass]: Gain [Hatch Progress] 3+3X (X = number of times skipped this battle)
Rocketsaur
Play [Fire Dragon]: +1 to your [Bomb Cap] for this battle
→
First time playing [Fire Dragon]: +2 to your [Bomb Cap] for this battle
Deathwing
When playing 3 or fewer cards at a time, the [Hatch Progress] provided is doubled
→
When playing 4 or fewer cards at a time, grants an additional 20 [Hatch Progress]
Nether Dragon
[Hatch Progress] provided by [Red Joker] +5
→
[Hatch Progress] provided by [Red Joker] +8
Dragon Dad
[Hatch Progress] required for first [Dragon Egg] hatch -10
Hold for 4 battles: [Self-destruct]
→
[Hatch Progress] required for first [Dragon Egg] hatch -20
Hold for 3 battles: [Self-destruct]
Recycle
When [Reset] or [Discard]: Discarded cards provide [Hatch Progress] to all [Dragon Egg]
→
When [Reset] or [Discard]: Each discarded card provides 4 [Hatch Progress]
Skills
Dragon Flame Shot
4/4/4
[Add] 1 hand of [Bomb]/[Bomb]/[Face] [Bomb]
But the [Hatch Progress] required by all [Dragon Egg] +30/15/10
→
3/3/3
[Add] 1 hand of [Bomb]/[Bomb]/[Face] [Bomb]
But the [Hatch Progress] required by all [Dragon Egg] +30/15/10
Growling Drake
5/4/3
Doubles the [Hatch Progress] provided by the next card played
→
5/4/3
Doubles the next [Hatch Progress] gained (minimum 20 granted)
Suffixes
Sauna
[Bomb Cap] +1
But [Fire Dragon Egg] [Hatch Progress] required +20
→
[Bomb Cap] +2
But [Fire Dragon Egg] [Hatch Progress] required +20
Sous Vide
Playing cards with [Rank] 5 or lower doubles the [Hatch Progress] provided
→
Playing cards with [Rank] 7 or lower doubles the [Hatch Progress] provided, but capped at 10 per card
Gladiator
Chips
Hellscream
When losing [Wrath] by any means, for each [Wrath] lost: +2 to the [Rank] of 2 random cards (max [Ace])
→
When losing [Wrath] by any means, for each [Wrath] lost: +2 to the [Rank] of 3 random cards (max [Ace])
Charge
[Battle End]: You may keep up to 2 [Wrath] for the next battle
→
[Battle End]: You may keep up to 3 [Wrath] for the next battle
Champion Fighter
Cards required for [Ace] [Bomb] -1
→
Cards required for [Ace] and [2] [Bomb] -1
Revenge
If your [Bomb] is [Suppressed], your [Bomb Cap] +2 this turn
→
If your [Bomb] is [Suppressed], your [Bomb Cap] +1 for this battle
Serpent Dance
Play [Straight]: Choose 3 cards, +1 to their [Rank] (max [Ace])
→
Play [Straight]: For each card included, +1 to the [Rank] of 1 random card in hand (max [Ace])
Captain America
When cards in hand are [Frost]: [Rank] +2
[Battle Start]: [Frost] 5 of your own cards
→
When cards in hand are [Frost]: [Rank] +2 (max [Ace])
[Battle Start]: [Frost] 8 of your own cards
Intern Fighter
[Mission]: Play 30 [Ace] cards
[Reward]: Ride the Momentum
→
[Mission]: Play 24 [Ace] cards
[Reward]: Ride the Momentum
Power Burst
Legendary → Epic
Hero's Medal
Legendary → Epic
Rage Surge
Play [Wrath]: +2 to the [Rank] of the card with the lowest [Rank] (max [Ace])
→
Play [Wrath]: +2 to the [Rank] of all cards with the lowest [Rank] (max [Ace])
Arena King
[Battle Start]: For every 10 [Gold], [Add] 1 [Wrath] (max 5)
→
Epic → Legendary
Hulk
When you have no [Wrath] in hand: immediately [Add] 1 [Wrath]
→
Epic → Legendary
Skills
Lay Down Arms
5/5/4
Discard all [Wrath]. Enchant an equal number +1/2/2 random cards with [Wild].
→
4/4/3
Discard all [Wrath]. Enchant an equal number +1/2/2 random cards with [Wild].
Battle Cry
X+5/4/3
+[X] to the [Rank] of all cards (max [Ace])
→
X+4/3/2
+[X] to the [Rank] of all cards (max [Ace])
Suffixes
Redirect Wrath
On cast, if you have the most cards in hand, additionally [Add] 1 [Wrath]
→
On cast, if you have the most cards in hand, additionally [Add] 2 [Wrath]
Roar
[Bomb Cap] +1, but [Mana] cost +1
→
[Bomb Cap] +2, but [Mana] cost +1
Fury
When gaining [Priority]: Enchant 1 random card in hand with [Anger], but [Mana] cost +2
→
When gaining [Priority]: Enchant 1 random card in hand with [Anger], but [Mana] cost +1
Every Penny Counts
Play a non-[Bomb] combination: This skill's next [Mana] cost -2
→
Play a non-[Bomb] combination: This skill's next [Mana] cost -3
Armor
On cast: Remove [Frost] from 8 random cards and all [Wrath]
→
On cast: Remove negative effects from 12 random cards and all [Wrath]
Capricious
Uses per turn +1
[Mana] cost -2
→
[Mana] cost +1
On cast: Additionally [Add] 1 [Wrath]
Alchemist
Chips
PM2.5
[Battle Start]: [Add] 2~4 [Ash]
→
First 3 Turn Start: [Add] 2 [Ash]
Flammable
[Battle Start]: Randomly [Add] 3 [Ignis] cards
→
First 3 Turn Start: Randomly [Add] 2 [Ignis] [Num] cards
Kebab Guy
Use any skill: [Add] 1 [Ash]
→
First skill use each turn: [Add] 2 [Ash]
TNT
[Bomb Cap] +1. [Ash] [Bomb Cap] bonus +1
→
[Bomb Cap] +1. [Ash] [Bomb Cap] bonus +2
Desperation
Play [Single]: [Add] 2 [Ash]
→
Play a hand of 3 cards or fewer: [Add] 2 [Ash]
Sunstrider
Epic → Legendary
Terrorist
Epic → Rare
After [Battle Start], all cards [Add] are directly [Ignis]
→
After [Battle Start], all non-[Temporary] cards [Add] during your turn are directly [Ignis]
Wicker Man
Use any skill: [Add] 2 [Ignis] [Face] cards
→
First skill use each turn: [Add] 3 [Ignis] [Face] cards
Engine
Play [Ash] [Bomb]: Gain 2 [Mana]
→
Accumulate 5 [Ash] cards played: Gain 2 [Mana]
High Tower
[Turn Start]: If you have 10 or more [Ash], restore [Mana] to max
→
[Turn Start]: If you have 12 or more [Ash], restore [Mana] to max
Skills
Censer
3/2/2: [Add] 1 [Ash]. If you have no [Ash] in hand, [Add] an additional 2/2/3.
→
4/3/2: [Add] 2 [Ash]. If you have no [Ash] in hand, [Add] an additional 2.
Elixir Formulation
8/7/5: Enchant all [Ash] with [Wild].
→
7/6/4: Enchant all [Ash] with [Wild].
Suffixes
Re-Cook
Max uses per turn +2
→
Max uses per turn +2
Play [Ash] [Bomb]: Next cast [Mana] cost -2
Melt
On cast: Remove [Frost] from all [Ignis] [Rank] and the 2 adjacent [Rank]
→
On cast: Remove negative effects from all [Ignis] [Rank] and the 2 adjacent [Rank]
Flammable
Changed to non-stackable.
Thermal Power
For every 1 [Ignis] card, insert 2 [Electro] cards
→
Active skill [Mana] cost -1
On cast: For every [Ignis] card you hold, opponent [Add] 1 [Electro] card
Spider
Suffix Removals & Additions
Removed
Removed "Recyclable Webs"
Removed "Slow & Steady"
Added
Law Web Resonance
For every 4 [Web] cards, [Mana] cost -1
Resentment
Play [Web] card: Enchant 1 random card in hand with [Web]
The Early Spider
[Turn Start]: Randomly trigger 1 [Turn End] effect of [Spider God] in your hand
Chips
Magical Meltdown
First time reaching max [Mana]: [Add] 1 [Spider God]
→
First time reaching 50% of max [Mana]: [Add] 1 [Spider God]
Mana Web
For every 8 [Web] cards, gain 1 bonus [Mana] each turn
→
For every 6 [Web] cards, gain 1 bonus [Mana] each turn
Super Calculation
[Pass]: Choose 1 [Num], +1 to its [Rank]
→
[Pass]: Choose 2 [Num], +1 to their [Rank]
Chrysalis
Each time [Spider God] devours 1 card: [Frost] 1 of the opponent's cards
→
Each time [Spider God] devours 1 card: [Frost] 2 of the opponent's cards
Casket of Eight Legs
Play [Spider God]: Randomly apply 5 enchantments to cards in hand ([Wild], [Void], or [Arcana])
→
Play [Spider God]: Randomly apply 10 enchantments to cards in hand ([Wild], [Void], or [Arcana])
Fast Day
Epic → Rare
Alarm Clock
Accumulate 4 [Bomb] plays by any player: [Add] 1 [Spider God]
→
Accumulate 3 [Bomb] plays by any player: [Add] 1 [Spider God]
Explosive Spider
For every [Spider God] in hand, [Bomb Cap] +1
→
[Bomb Cap] +1
For every [Spider God] in hand, [Bomb Cap] bonus +1
Keychain
Play [Tube]: [Spider God] performs [Weave] 3 times
→
Rare → Common
Priest & Offering
For every 2 [Web] cards played: Enchant 1 random card in hand with [Web]
→
For every 3 [Web] cards played: Enchant 2 random cards in hand with [Web]
Spider Egg
[Mission]: Have at least 3 [Spider God] in hand
[Reward]: Arachnophobia
→
[Mission]: At end of turn, have no [Spider God] in hand
[Reward]: Arachnophobia
Coming Through
Each time [Spider God] devours 3 cards: Enchant 1 random card with [Web]
Epic → Legendary
The Upside Down
Use [Character Skill]: Copy the 2 cards with the highest [Rank] from all opponents and enchant them with [Web]
→
Use [Character Skill]: Copy the 1 card with the highest [Rank] from all opponents and enchant it with [Web]
Legendary → Epic
Three Weaves Ahead
[Battle Start]: [Spider God] performs [Weave] 3 times
→
Common → Rare
Skills
Looming Mill
10/9/8: All [Spider God] perform 1 [Weave] (no isolation requirement)
→
9/8/7: Each [Spider God] performs [Weave] on all cards of 1 [Rank]
Hanging Thread
5/5/5: [Add] 3/4/6 random [Web] cards
→
5/5/5: [Add] 4/5/7 random [Web] cards
Spin Schemes
7/6/6: Randomly distribute the cards on the table among all players, then you may play freely (Lv.3 addition: cards distributed to you are enchanted with [Web])
→
7/6/5: Randomly distribute the cards on the table among all players, then you may play freely
Cards distributed to you are enchanted with [Web]
Suffixes
Purified String
On cast: Remove negative effects from all [Web] cards
→
On cast: For each [Web] card you have, remove negative effects from 1 random card
Reinforced Web
On cast: Enchant all cards with the lowest [Rank] with [Web] instead. But [Mana] cost +2
→
On cast: Enchant all cards with the lowest [Rank] with [Web] instead. But [Mana] cost +1
Thief
Active Skill Change:
[Active Skill]: Choose 1 card and enchant it with [Haze]. If it already has [Haze], copy it. → [Active Skill]: Choose {1} card and enchant it with [Haze], and [Add] 1 [Temporary] copy (cannot target [Red Joker] or [Black Joker])
Chips
Worn Dagger
[Battle Start]: [Add] 1 [Dagger]
→
[Battle Start]: [Add] 2 [Dagger]
Criminal Manifesto
First [Straight] played: Enchant 4 random cards with [Haze]
→
First [Straight] played: For each card included, enchant 1 random card in hand with [Haze]
Kira the Killer
Epic → Rare
Ground Zap
[Pass]: [Discard] 3 [Electro] cards
→
[Pass]: [Discard] 6 [Electro] cards
Lightning Start
[Battle Start]: Enchant the 3 cards with the lowest [Rank] with [Electro]
→
[Battle Start]: Enchant the 5 cards with the lowest [Rank] with [Electro]
Mist Blade
Accumulate 2 [Dagger] plays: Enchant 1 random card in hand with [Haze]
→
Accumulate 2 [Dagger] plays: Enchant 1 random card in hand with [Haze] and [Arcana]
Fly on the Wall
[Battle Start]: [Frost] and reveal all players' cards at [Rank] with 4+ copies
→
Rarity: → Common
Gas Recycle
Accumulate 3 [Discard]: Enchant 1 random card in hand with [Haze]
→
Accumulate 3 [Discard] or [Reset]: Enchant 1 random card in hand with [Haze]
Toolbox
[Combo] Play [Triple]: Cast a carried skill with [Mana] cost <4
→
[Combo] Play [Pair] or [Triple]: Cast a carried skill with [Mana] cost <4
Execution
[End Combo]: If [Combo Count] ≥3, [Add] 1 hand of [Temporary] [4] [Bomb] at the start of next turn
→
[End Combo]: If [Combo Count] ≥2, [Add] 1 hand of [Temporary] [4] [Bomb] at the start of next turn
Ghost Blade
[End Combo]: If [Combo Count] is exactly 1, [Add] 2 [Black Joker]
→
[End Combo]: If [Combo Count] is exactly 1, randomly [Add] 3 [Black Joker] or [Red Joker]
Liquidation
During [Combo]: [4] cards in your hand are treated as [Wild]
→
During [Combo]: [4] and [K] cards in your hand are treated as [Wild]
Lesson Learned
[Battle Start]: 1 random skill's [Mana] cost -1 for this run
→
[Battle Start]: 2 random skills' [Mana] cost -1 for this run
Raiton
Your [Electro] cards are always enchanted with [Haze]. When you play a common [Electro] card, copy it and add it to the opponent's hand.
→
[Turn End]: All your [Electro] cards are enchanted with [Haze]
When you play a common [Electro] card, copy it and add it to the opponent's hand.
Skills
Blade Fan
6/5/4: [Add] 1/2/2 [Dagger]. If you have no [Dagger] in hand, [Add] an additional 2.
→
6/5/4: [Add] 2/2/2 [Dagger]. If you have no [Dagger] in hand, [Add] an additional 2.
Smoke Screen
8/7/5: [Add] 3 cards enchanted with [Haze].
[Combo]: Next cast of this skill [Mana] cost -1
→
6/5/5: [Add] 4/4/6 cards enchanted with [Haze].
[Combo]: Next cast of this skill [Mana] cost -1
Suffixes
Superconduct
On cast: [Frost] all of the opponent's [Electro] cards
→
On cast: For every [Electro] card the opponent has, [Frost] 1 random card of theirs
Strong Firework
During [Combo]: [Bomb Cap] +2
→
[Bomb Cap] +1
During [Combo]: [Bomb Cap] bonus +1
Hide Your Edge
On cast: [Add] 1 [Dagger]
→
On cast: [Add] 2 [Dagger]
Infinite Combo
After [Combo], restore this skill's uses
→
After [Combo], restore this skill's uses
On cast: [Mana] cost +1 for this turn
Hyper Sensitive
[Mana] cost -3
→
[Mana] cost -2
Love from Hell
2026.6.26
Source
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