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Steam News26 June 20261mo ago

Update Log #06 — 2 New Mechanics + New Multiplayer Features, 20% Off Summer Sale

Oi~ fellas! Got two great pieces of news for you today! Demon Card is part of the Steam Summer Sale — 20% off, matching our historical low! It'll stick around a while longer, so grab your buddies and jump in!

In this update15

Full notes

Full 恶魔牌 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes51 additions19 changes9 removals
  • Gameplay
  • Balance
  • Store
  • Events
addedTwo new mechanics: [Stone] and [Silence].
addedThese two new mechanics will take the game's strategic depth to another level — you finally have ways to counter some of those absurdly unbeatable builds!
addedNew content includes 9 related universal chips, 9 character-specific chips, and 2 new skills.
addedA bunch of new multiplayer features: save/load, ban chips, turn timer, and other custom rules (finally, when something goes wrong, you can just pick up where you left off T T).
changedBalance adjustments: tons of chips, skills, and suffixes reworked to bring different characters closer in power.
addedUniversal [Stone]-Related ChipsMedusa After [Battle Start], all cards [Add] by any opponent are enchanted with [Stone].

恶魔牌 changes

addedTwo new mechanics: [Stone] and [Silence].
addedThese two new mechanics will take the game's strategic depth to another level — you finally have ways to counter some of those absurdly unbeatable builds!
addedNew content includes 9 related universal chips, 9 character-specific chips, and 2 new skills.
addedA bunch of new multiplayer features: save/load, ban chips, turn timer, and other custom rules (finally, when something goes wrong, you can just pick up where you left off T T).
changedBalance adjustments: tons of chips, skills, and suffixes reworked to bring different characters closer in power.

Oi~ fellas!

Got two great pieces of news for you today!

  • Demon Card is part of the Steam Summer Sale — 20% off, matching our historical low! It'll stick around a while longer, so grab your buddies and jump in!

  • On top of that, after some time in the lab, we've been cooking — just in time for the Summer Sale, here comes another mid-sized update!

Here's the TL;DR. In this update, we're introducing:

  1. Two new mechanics: [Stone] and [Silence].

These two new mechanics will take the game's strategic depth to another level — you finally have ways to counter some of those absurdly unbeatable builds!

New content includes 9 related universal chips, 9 character-specific chips, and 2 new skills.

  1. A bunch of new multiplayer features: save/load, ban chips, turn timer, and other custom rules (finally, when something goes wrong, you can just pick up where you left off T T).

  2. Balance adjustmentstons of chips, skills, and suffixes reworked to bring different characters closer in power.

↓ Detailed update log below ↓

[Stone] and [Silence]

[Stone]

[Stone] Until the current round's [Priority] alternates, cannot leave the hand by any means other than being played.

Universal [Stone] Skills

Solidify Cost 4/3/3 Randomly enchant 6/6/9 cards in all opponents' hands with [Stone].

Cast a Stone [Battle Start]: Insert 3 random [Stone] [Num] cards into all opponents' hands.

Starfall [Battle Start]: Randomly [Stone] 4 of the opponent's cards. [Battle Victory]: Increase the number of [Stone] by 1.

Original Sin [Battle Start]: Randomly enchant 7 cards in all players' hands with [Stone].

Deca-Petrify Play a hand containing [10]: Randomly [Stone] 3 cards of all players.

Mending Rock Your [Stone] cards are always enchanted with [Wild].

Medusa After [Battle Start], all cards [Add] by any opponent are enchanted with [Stone].

Continental Drift Enchant 12 cards with [Stone] in total: Insert 1 [Stone] [Num] card into all opponents' hands.

Stone Age [Stone] an opponent's card: [Frost] it.

Character-Specific [Stone] Chips

Empress

Pyroclastic Flow Play [Fire Dragon]: For every 1 card burned, randomly [Stone] 1 of the opponent's cards.

Gladiator

Fragmentation Grenade Play [Anger] [Single]: [Stone] 3 of the opponent's cards.

Marble Throne (Gladiator Exclusive) First 2 Turn Start: Randomly [Stone] 3 cards of all players. [Battle Victory]: Active turn count +1.

Alchemist

Volcanic Tuff (Alchemist Exclusive) For every 1 [Ash] card played: Randomly [Stone] 1 card of all players.

Spider

Ritual Stone (Spider Exclusive) For every 1 [Web] card played: Randomly [Stone] 2 of the opponent's cards.

Thief

Trip [Turn End]: For every 1 time you [Combo] this turn, [Stone] 2 of the opponent's cards.

King

Stone Ocean (King Exclusive) First failed [Levy]: Enchant all [Treasure] cards with [Stone] instead of discarding them, then randomly [Stone] an equal number of the opponent's cards.

[Silence]

[Silence] While in hand, cannot cast skills. Discarded at end of turn, or can be played by spending 5 [Mana].

Universal [Silence] Skills

Prohibition 9/8/8 All players [Add] 1 [Silence]. All players [Add] 1 [Silence]. All opponents [Add] 1 [Silence].

Universal [Silence] Chips

Imaginary Killer The first time your [Mana] reaches 0: All opponents [Add] 1 [Silence].

Multiplayer Room Features

Save/Load: When the same player hosts and the same guests join, you can resume a previously interrupted multiplayer match.

Turn Time Limit: Per-turn time limit can be set to Unlimited, 30s, 60s, 90s, 120s, or 180s.

Game Speed: The host decides the animation speed for this multiplayer match.

Starting Gold: The host sets bonus starting [Gold] for all players, up to 10,000.

Max Interest: The host sets the maximum interest obtainable per turn for all players, up to 10,000.

[Ban] List: The host can ban specific chips, skills, or suffixes from appearing in the shop during this match. Organized by character tabs, with a max of 5 bans per tab.

Balance Adjustments

Universal Chip Changes

  • Three-eyed Dog

Epic → Rare

  • Sword Spectrum

[Mission]: Accumulate 32 cards played as [连对]

[Reward]: Six Meridians Divine Sword

[Mission]: Accumulate 18 cards played as [连对]

[Reward]: Six Meridians Divine Sword

  • Project 596

[Mission]: Play [连三张] 7 times total

[Reward]: Two Bombs, One Star

[Mission]: Play [连三张] 5 times total

[Reward]: Two Bombs, One Star

  • Apprentice Sorcerer

[Mission]: Play [Triple] 11 times total

[Reward]: Antonidas

[Mission]: Play [Triple] 6 times total

[Reward]: Antonidas

  • Finger Magic

[Mission]: Play [Single] 30 times total

[Reward]: One-yang Finger

[Mission]: Play [Single] across 15 turns

[Reward]: One-yang Finger

  • Dobok

[Mission]: Play [NuclearBomb] 5 times total

[Reward]: Spirit Bomb

[Mission]: Play [NuclearBomb] 4 times total

[Reward]: Spirit Bomb

  • Baby Bee

Play [Pair]: Gain 1 [Mana]

Accumulate 3 [Pair] plays: [Evolve] into Tiny Bee

First [Pair] played each turn: Gain 1 [Mana]

Accumulate 3 [Pair] plays: [Evolve] into Tiny Bee

  • Tiny Bee

Play [Pair]: Gain 2 [Mana]

Accumulate 4 [Pair] plays: [Evolve] into Worker Bee

First [Pair] played each turn: Gain 2 [Mana]

Accumulate 4 [Pair] plays: [Evolve] into Worker Bee

  • Worker Bee

Play [Pair]: Gain 3 [Mana]

Accumulate 5 [Pair] plays: [Evolve] into Male Bee

First [Pair] played each turn: Gain 3 [Mana]

Accumulate 5 [Pair] plays: [Evolve] into Male Bee

  • Male Bee

Play [Pair]: Gain 5 [Mana]

First [Pair] played each turn: Gain 5 [Mana]

  • Queen Bee

Play [Pair]: For every 2 [Mana] you have, you may [Discard] 1 [Pair]

First [Pair] played each turn: For every 2 [Mana] you have, you may [Discard] 1 [Pair]

  • One-yang Finger

Play [Single]: You may [Discard] 1 hand of any poker combination

First [Single] played each turn: You may [Discard] 1 hand of any poker combination

Empress

Chips

  • Celestial Dragon

[Pass]: Gain [Hatch Progress] 3X (X = number of times skipped this battle)

[Pass]: Gain [Hatch Progress] 3+3X (X = number of times skipped this battle)

  • Rocketsaur

Play [Fire Dragon]: +1 to your [Bomb Cap] for this battle

First time playing [Fire Dragon]: +2 to your [Bomb Cap] for this battle

  • Deathwing

When playing 3 or fewer cards at a time, the [Hatch Progress] provided is doubled

When playing 4 or fewer cards at a time, grants an additional 20 [Hatch Progress]

  • Nether Dragon

[Hatch Progress] provided by [Red Joker] +5

[Hatch Progress] provided by [Red Joker] +8

  • Dragon Dad

[Hatch Progress] required for first [Dragon Egg] hatch -10

Hold for 4 battles: [Self-destruct]

[Hatch Progress] required for first [Dragon Egg] hatch -20

Hold for 3 battles: [Self-destruct]

  • Recycle

When [Reset] or [Discard]: Discarded cards provide [Hatch Progress] to all [Dragon Egg]

When [Reset] or [Discard]: Each discarded card provides 4 [Hatch Progress]

Skills

  • Dragon Flame Shot

4/4/4

[Add] 1 hand of [Bomb]/[Bomb]/[Face] [Bomb]

But the [Hatch Progress] required by all [Dragon Egg] +30/15/10

3/3/3

[Add] 1 hand of [Bomb]/[Bomb]/[Face] [Bomb]

But the [Hatch Progress] required by all [Dragon Egg] +30/15/10

  • Growling Drake

5/4/3

Doubles the [Hatch Progress] provided by the next card played

5/4/3

Doubles the next [Hatch Progress] gained (minimum 20 granted)

Suffixes

  • Sauna

[Bomb Cap] +1

But [Fire Dragon Egg] [Hatch Progress] required +20

[Bomb Cap] +2

But [Fire Dragon Egg] [Hatch Progress] required +20

  • Sous Vide

Playing cards with [Rank] 5 or lower doubles the [Hatch Progress] provided

Playing cards with [Rank] 7 or lower doubles the [Hatch Progress] provided, but capped at 10 per card

Gladiator

Chips

  • Hellscream

When losing [Wrath] by any means, for each [Wrath] lost: +2 to the [Rank] of 2 random cards (max [Ace])

When losing [Wrath] by any means, for each [Wrath] lost: +2 to the [Rank] of 3 random cards (max [Ace])

  • Charge

[Battle End]: You may keep up to 2 [Wrath] for the next battle

[Battle End]: You may keep up to 3 [Wrath] for the next battle

  • Champion Fighter

Cards required for [Ace] [Bomb] -1

Cards required for [Ace] and [2] [Bomb] -1

  • Revenge

If your [Bomb] is [Suppressed], your [Bomb Cap] +2 this turn

If your [Bomb] is [Suppressed], your [Bomb Cap] +1 for this battle

  • Serpent Dance

Play [Straight]: Choose 3 cards, +1 to their [Rank] (max [Ace])

Play [Straight]: For each card included, +1 to the [Rank] of 1 random card in hand (max [Ace])

  • Captain America

When cards in hand are [Frost]: [Rank] +2

[Battle Start]: [Frost] 5 of your own cards

When cards in hand are [Frost]: [Rank] +2 (max [Ace])

[Battle Start]: [Frost] 8 of your own cards

  • Intern Fighter

[Mission]: Play 30 [Ace] cards

[Reward]: Ride the Momentum

[Mission]: Play 24 [Ace] cards

[Reward]: Ride the Momentum

  • Power Burst

Legendary → Epic

  • Hero's Medal

Legendary → Epic

  • Rage Surge

Play [Wrath]: +2 to the [Rank] of the card with the lowest [Rank] (max [Ace])

Play [Wrath]: +2 to the [Rank] of all cards with the lowest [Rank] (max [Ace])

  • Arena King

[Battle Start]: For every 10 [Gold], [Add] 1 [Wrath] (max 5)

Epic → Legendary

  • Hulk

When you have no [Wrath] in hand: immediately [Add] 1 [Wrath]

Epic → Legendary

Skills

  • Lay Down Arms

5/5/4

Discard all [Wrath]. Enchant an equal number +1/2/2 random cards with [Wild].

4/4/3

Discard all [Wrath]. Enchant an equal number +1/2/2 random cards with [Wild].

  • Battle Cry

X+5/4/3

+[X] to the [Rank] of all cards (max [Ace])

X+4/3/2

+[X] to the [Rank] of all cards (max [Ace])

Suffixes

  • Redirect Wrath

On cast, if you have the most cards in hand, additionally [Add] 1 [Wrath]

On cast, if you have the most cards in hand, additionally [Add] 2 [Wrath]

  • Roar

[Bomb Cap] +1, but [Mana] cost +1

[Bomb Cap] +2, but [Mana] cost +1

  • Fury

When gaining [Priority]: Enchant 1 random card in hand with [Anger], but [Mana] cost +2

When gaining [Priority]: Enchant 1 random card in hand with [Anger], but [Mana] cost +1

  • Every Penny Counts

Play a non-[Bomb] combination: This skill's next [Mana] cost -2

Play a non-[Bomb] combination: This skill's next [Mana] cost -3

  • Armor

On cast: Remove [Frost] from 8 random cards and all [Wrath]

On cast: Remove negative effects from 12 random cards and all [Wrath]

  • Capricious

Uses per turn +1

[Mana] cost -2

[Mana] cost +1

On cast: Additionally [Add] 1 [Wrath]

Alchemist

Chips

  • PM2.5

[Battle Start]: [Add] 2~4 [Ash]

First 3 Turn Start: [Add] 2 [Ash]

  • Flammable

[Battle Start]: Randomly [Add] 3 [Ignis] cards

First 3 Turn Start: Randomly [Add] 2 [Ignis] [Num] cards

  • Kebab Guy

Use any skill: [Add] 1 [Ash]

First skill use each turn: [Add] 2 [Ash]

  • TNT

[Bomb Cap] +1. [Ash] [Bomb Cap] bonus +1

[Bomb Cap] +1. [Ash] [Bomb Cap] bonus +2

  • Desperation

Play [Single]: [Add] 2 [Ash]

Play a hand of 3 cards or fewer: [Add] 2 [Ash]

  • Sunstrider

Epic → Legendary

  • Terrorist

Epic → Rare

After [Battle Start], all cards [Add] are directly [Ignis]

After [Battle Start], all non-[Temporary] cards [Add] during your turn are directly [Ignis]

  • Wicker Man

Use any skill: [Add] 2 [Ignis] [Face] cards

First skill use each turn: [Add] 3 [Ignis] [Face] cards

  • Engine

Play [Ash] [Bomb]: Gain 2 [Mana]

Accumulate 5 [Ash] cards played: Gain 2 [Mana]

  • High Tower

[Turn Start]: If you have 10 or more [Ash], restore [Mana] to max

[Turn Start]: If you have 12 or more [Ash], restore [Mana] to max

Skills

  • Censer

3/2/2: [Add] 1 [Ash]. If you have no [Ash] in hand, [Add] an additional 2/2/3.

4/3/2: [Add] 2 [Ash]. If you have no [Ash] in hand, [Add] an additional 2.

  • Elixir Formulation

8/7/5: Enchant all [Ash] with [Wild].

7/6/4: Enchant all [Ash] with [Wild].

Suffixes

  • Re-Cook

Max uses per turn +2

Max uses per turn +2

Play [Ash] [Bomb]: Next cast [Mana] cost -2

  • Melt

On cast: Remove [Frost] from all [Ignis] [Rank] and the 2 adjacent [Rank]

On cast: Remove negative effects from all [Ignis] [Rank] and the 2 adjacent [Rank]

  • Flammable

Changed to non-stackable.

  • Thermal Power

For every 1 [Ignis] card, insert 2 [Electro] cards

Active skill [Mana] cost -1

On cast: For every [Ignis] card you hold, opponent [Add] 1 [Electro] card

Spider

Suffix Removals & Additions

Removed

  • Removed "Recyclable Webs"

  • Removed "Slow & Steady"

Added

  • Law Web Resonance

For every 4 [Web] cards, [Mana] cost -1

  • Resentment

Play [Web] card: Enchant 1 random card in hand with [Web]

  • The Early Spider

[Turn Start]: Randomly trigger 1 [Turn End] effect of [Spider God] in your hand

Chips

  • Magical Meltdown

First time reaching max [Mana]: [Add] 1 [Spider God]

First time reaching 50% of max [Mana]: [Add] 1 [Spider God]

  • Mana Web

For every 8 [Web] cards, gain 1 bonus [Mana] each turn

For every 6 [Web] cards, gain 1 bonus [Mana] each turn

  • Super Calculation

[Pass]: Choose 1 [Num], +1 to its [Rank]

[Pass]: Choose 2 [Num], +1 to their [Rank]

  • Chrysalis

Each time [Spider God] devours 1 card: [Frost] 1 of the opponent's cards

Each time [Spider God] devours 1 card: [Frost] 2 of the opponent's cards

  • Casket of Eight Legs

Play [Spider God]: Randomly apply 5 enchantments to cards in hand ([Wild], [Void], or [Arcana])

Play [Spider God]: Randomly apply 10 enchantments to cards in hand ([Wild], [Void], or [Arcana])

  • Fast Day

Epic → Rare

  • Alarm Clock

Accumulate 4 [Bomb] plays by any player: [Add] 1 [Spider God]

Accumulate 3 [Bomb] plays by any player: [Add] 1 [Spider God]

  • Explosive Spider

For every [Spider God] in hand, [Bomb Cap] +1

[Bomb Cap] +1

For every [Spider God] in hand, [Bomb Cap] bonus +1

  • Keychain

Play [Tube]: [Spider God] performs [Weave] 3 times

Rare → Common

  • Priest & Offering

For every 2 [Web] cards played: Enchant 1 random card in hand with [Web]

For every 3 [Web] cards played: Enchant 2 random cards in hand with [Web]

  • Spider Egg

[Mission]: Have at least 3 [Spider God] in hand

[Reward]: Arachnophobia

[Mission]: At end of turn, have no [Spider God] in hand

[Reward]: Arachnophobia

  • Coming Through

Each time [Spider God] devours 3 cards: Enchant 1 random card with [Web]

Epic → Legendary

  • The Upside Down

Use [Character Skill]: Copy the 2 cards with the highest [Rank] from all opponents and enchant them with [Web]

Use [Character Skill]: Copy the 1 card with the highest [Rank] from all opponents and enchant it with [Web]

Legendary → Epic

  • Three Weaves Ahead

[Battle Start]: [Spider God] performs [Weave] 3 times

Common → Rare

Skills

  • Looming Mill

10/9/8: All [Spider God] perform 1 [Weave] (no isolation requirement)

9/8/7: Each [Spider God] performs [Weave] on all cards of 1 [Rank]

  • Hanging Thread

5/5/5: [Add] 3/4/6 random [Web] cards

5/5/5: [Add] 4/5/7 random [Web] cards

  • Spin Schemes

7/6/6: Randomly distribute the cards on the table among all players, then you may play freely (Lv.3 addition: cards distributed to you are enchanted with [Web])

7/6/5: Randomly distribute the cards on the table among all players, then you may play freely

Cards distributed to you are enchanted with [Web]

Suffixes

  • Purified String

On cast: Remove negative effects from all [Web] cards

On cast: For each [Web] card you have, remove negative effects from 1 random card

  • Reinforced Web

On cast: Enchant all cards with the lowest [Rank] with [Web] instead. But [Mana] cost +2

On cast: Enchant all cards with the lowest [Rank] with [Web] instead. But [Mana] cost +1

Thief

Active Skill Change:

[Active Skill]: Choose 1 card and enchant it with [Haze]. If it already has [Haze], copy it. → [Active Skill]: Choose {1} card and enchant it with [Haze], and [Add] 1 [Temporary] copy (cannot target [Red Joker] or [Black Joker])

Chips

  • Worn Dagger

[Battle Start]: [Add] 1 [Dagger]

[Battle Start]: [Add] 2 [Dagger]

  • Criminal Manifesto

First [Straight] played: Enchant 4 random cards with [Haze]

First [Straight] played: For each card included, enchant 1 random card in hand with [Haze]

  • Kira the Killer

Epic → Rare

  • Ground Zap

[Pass]: [Discard] 3 [Electro] cards

[Pass]: [Discard] 6 [Electro] cards

  • Lightning Start

[Battle Start]: Enchant the 3 cards with the lowest [Rank] with [Electro]

[Battle Start]: Enchant the 5 cards with the lowest [Rank] with [Electro]

  • Mist Blade

Accumulate 2 [Dagger] plays: Enchant 1 random card in hand with [Haze]

Accumulate 2 [Dagger] plays: Enchant 1 random card in hand with [Haze] and [Arcana]

  • Fly on the Wall

[Battle Start]: [Frost] and reveal all players' cards at [Rank] with 4+ copies

Rarity: → Common

  • Gas Recycle

Accumulate 3 [Discard]: Enchant 1 random card in hand with [Haze]

Accumulate 3 [Discard] or [Reset]: Enchant 1 random card in hand with [Haze]

  • Toolbox

[Combo] Play [Triple]: Cast a carried skill with [Mana] cost <4

[Combo] Play [Pair] or [Triple]: Cast a carried skill with [Mana] cost <4

  • Execution

[End Combo]: If [Combo Count] ≥3, [Add] 1 hand of [Temporary] [4] [Bomb] at the start of next turn

[End Combo]: If [Combo Count] ≥2, [Add] 1 hand of [Temporary] [4] [Bomb] at the start of next turn

  • Ghost Blade

[End Combo]: If [Combo Count] is exactly 1, [Add] 2 [Black Joker]

[End Combo]: If [Combo Count] is exactly 1, randomly [Add] 3 [Black Joker] or [Red Joker]

  • Liquidation

During [Combo]: [4] cards in your hand are treated as [Wild]

During [Combo]: [4] and [K] cards in your hand are treated as [Wild]

  • Lesson Learned

[Battle Start]: 1 random skill's [Mana] cost -1 for this run

[Battle Start]: 2 random skills' [Mana] cost -1 for this run

  • Raiton

Your [Electro] cards are always enchanted with [Haze]. When you play a common [Electro] card, copy it and add it to the opponent's hand.

[Turn End]: All your [Electro] cards are enchanted with [Haze]

When you play a common [Electro] card, copy it and add it to the opponent's hand.

Skills

  • Blade Fan

6/5/4: [Add] 1/2/2 [Dagger]. If you have no [Dagger] in hand, [Add] an additional 2.

6/5/4: [Add] 2/2/2 [Dagger]. If you have no [Dagger] in hand, [Add] an additional 2.

  • Smoke Screen

8/7/5: [Add] 3 cards enchanted with [Haze].

[Combo]: Next cast of this skill [Mana] cost -1

6/5/5: [Add] 4/4/6 cards enchanted with [Haze].

[Combo]: Next cast of this skill [Mana] cost -1

Suffixes

  • Superconduct

On cast: [Frost] all of the opponent's [Electro] cards

On cast: For every [Electro] card the opponent has, [Frost] 1 random card of theirs

  • Strong Firework

During [Combo]: [Bomb Cap] +2

[Bomb Cap] +1

During [Combo]: [Bomb Cap] bonus +1

  • Hide Your Edge

On cast: [Add] 1 [Dagger]

On cast: [Add] 2 [Dagger]

  • Infinite Combo

After [Combo], restore this skill's uses

After [Combo], restore this skill's uses

On cast: [Mana] cost +1 for this turn

  • Hyper Sensitive

[Mana] cost -3

[Mana] cost -2

Love from Hell

2026.6.26

Source

Steam News / 26 June 2026

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