In this update3
Full notes
Full 30 Days on Ship update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Compatibility
30 Days on Ship changes
Hey Castaways!
Over the last weeks you’ve been sending us tons of valuable feedback – and today many of those fixes have landed in 30 Days on Ship! This update focuses on the most requested improvements that will make survival on board smoother, clearer, and more immersive.
✅ What’s Fixed & Improved
Here’s a quick rundown of the changes that made it in:
⚙️ Optimization & Comfort – implemented TSR & DLSS for upscaling, framegen and improved anti-aliasing. No more ghosting during quick camera moves.
📘 Early Game Path (Tutorial) – clearer first steps and survival guidance.
🌐 Multiplayer – improved flow for hosting/joining games; less confusion, smoother co-op.
💾 Save System – UI updated so it’s clear how to save and load progress.
📖 Mission Log – first version added to help track objectives.
🖥️ UI Improvements – cleaner, more intuitive interface across the board.
🎵 Sounds – missing effects filled in; ambience and interactions now feel more alive.
🕹️ Animations – polishing transitions and fixing reported glitches.
🎮 Controller Support – better mapping and UI navigation for gamepads.
🔮 What’s Next
With these fixes in place, we’re moving on to AI improvements – one of the most requested features. If all goes well, we’re planning another update to the demo later this month, bringing even more of your top suggestions into the game.
Thank you for playing, testing, and sending us your thoughts. Every report helps us make 30 Days on Ship a better survival experience. Keep the feedback coming – and stay tuned for the next update!
Source
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