In this update2
Full notes
Full 30 Days on Ship update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
30 Days on Ship changes
Hey Castaways!
First of all — thank you. The amount of feedback we received after the previous playtests and demo was incredible, and it helped us a lot while working on the next version of 30 Days on Ship.
Over the last weeks we focused heavily on improving the overall gameplay experience, readability, combat feel, and enemy interactions. This new build includes many changes based directly on your reports, suggestions, and discussions.
Here are some of the improvements coming in the next playtest version:
Improved overall readability and UI clarity
Added many new weapons
Reworked NPC weak points and combat reactions
Better feedback during fights
Various gameplay balancing improvements
General fixes and polish across the game
We’re still actively testing the build internally together with the PlayWay QA team before opening the next phase of testing.
When we will start? When testers will say that it is ready.
Limited Access At First
The upcoming playtest won’t be opened to everyone immediately. At the beginning, we’ll invite a limited number of players to help us verify whether the new changes improve the experience and move the game in the right direction.
If everything goes well and the feedback remains positive, we plan to gradually increase the number of players with access to the playtest.
Wishlist & Playtest Sign-Ups Help Us A Lot
If you want to be among the first players to test the new version, make sure to request access to the playtest and add the game to your wishlist.
Your activity, feedback, comments, and discussions genuinely help shape the future of the game.
Leave a comment here and on our Discord and let us know what matters most to you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
