13Z: The Zodiac Trials
Steam News 30 August 20258mo ago

Demo Hotfix #01

Hey Zodiac Challengers,If you’re late to the news... yes, the DEMO is live! It’s packed with improvements from Playtests 1 and 2, plus a sneak peek of Act 2 in the form of a brand-new biome: the vast desert. It’s only b…

Update log

Full 13Z: The Zodiac Trials update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey Zodiac Challengers,If you’re late to the news... yes, the DEMO is live! It’s packed with improvements from Playtests 1 and 2, plus a sneak peek of Act 2 in the form of a brand-new biome: the vast desert.

Extracted changes

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
  • Store
addedHey Zodiac Challengers,If you’re late to the news... yes, the DEMO is live ! It’s packed with improvements from Playtests 1 and 2, plus a sneak peek of Act 2 in the form of a brand-new biome: the vast desert.
changedIt’s only been a week since the demo launched, and you’ve already kept us busy with your sharp eyes and quick reflexes. From bug reports to balance notes (and even a few wild combos we didn’t see coming), you’ve helped us tune the Trials.
changedFloaty jumps? We hear you loud and clear.Not something we're proud of but it seems we changed some values in the code by accident, leading to floaty falls from jumps.
changedFull Patch NotesAll items with ⭐ were inspired by community suggestions! :)

It’s only been a week since the demo launched, and you’ve already kept us busy with your sharp eyes and quick reflexes. From bug reports to balance notes (and even a few wild combos we didn’t see coming), you’ve helped us tune the Trials.

Today we’re serving up the first batch of fixes and updates, focused on the most common issues you raised during Week 1. Think of it as a taste test, as the Pig might say, before the main feast. More tweaks and a few surprises are already simmering for the next update. 🙂

Floaty jumps? We hear you loud and clear.

Not something we're proud of but it seems we changed some values in the code by accident, leading to floaty falls from jumps.

Share with us what you think about this change after trying the new build so we know whether we're on the right path.

Full Patch Notes

All items with ⭐ were inspired by community suggestions! :)

General and QoL Updates

Addressed jump and fall floatiness.
Reduced memory usage and optimized textures.
Improved camera lock when enemies are above the player.
Integrated crash reporting service to gather better data from crashes.
Added jump animation for Gronks when moving up or down cliffs.
Improved Monkey Lesson I ("Hit The Master") flow.
Added VFX when enemies are stunned by Mountain Seals.
Added call-to-action prompts for Patron Boons and Arbiter Banes when first available.
Adjusted default graphical settings to lower the burden on machines
Added Dialogue history to the inventory view.
Added Patch Notes section tot he main menu.
Updated "About us" UI with new style

Bug Fixes

Cocoon unlocks no longer give repeated items, and now provide a lower-tier item once the current tier is fully unlocked.
Tutorial combat intro waypoint now spawns at the correct time.
Snake intro cutscene now plays properly at the start of Act 2.
Powerful Pride life threshold corrected.
Controller glyphs now display correctly in the tutorial.
Energy Bomb upgrade now works with the Twilight Step special skill.
Controller button settings now reset properly.
"Dash Reset" popup no longer appears too frequently when Leaf of Agility (Back) is active.
Lethal Sting no longer tracks bosses.
Thousand Needles no longer launches the player upward.
Sporeblade’s throw attack now deals damage.
Damage numbers no longer display during perfect dodge.
Dog Zodiac now has a line after clearing a room when he’s the Patron.
Dog Zodiac’s "!" sign now appears correctly.
When spawning, player now always lands on the platform instead of floating in the air at times.

Known Issues

Non-Aggro Enemies (Rare) - Enemies may sometimes lose aggro and stop attacking entirely. We are still working on replicating this issue and would greatly appreciate reports if you notice a consistent trigger.
Memory Leaks - We have implemented some updates during this patch but are still continuing to monitor this issue.
Chinese Localization - There might be a few localization errors.
Patch Notes Scrollbar Bug – The scrollbar only appears the second time you load the Patch Notes page. It does not work on the first attempt.

🗨 Join the Conversation & Shape the Future

There’s so much more waiting in the

Source

Steam News / 30 August 2025

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