In this update2
Full notes
Full 13Z: The Zodiac Trials update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- Balance
- Gameplay
- Performance
13Z: The Zodiac Trials changes
Hey Zodiac Challengers! We’re thrilled to share that 13Z: The Zodiac Trials will be appearing in several June showcases during Summer Game Fest season, including Women Led Games, Southeast Asian Games Showcase, and The MIX Summer Game Showcase.
Catch some new and exclusive dev deep dives and trailers on their respective Youtube channels:
Mix Summer Showcase (June 1st @ 12PM ET): View store page
Women Led Games (June 4th @ 7PM ET): View store page
South East Asian Games (June 6th @ 11AM ET): View store page
As part of this showcase window, we’re temporarily making the 13Z demo available on Steam from June 1 to June 25.
If you’ve just discovered 13Z and missed all our previous playtests, this is your chance to hop in, smack some enemies around, get launched by things that probably should not have launched you, and see what the Zodiac Trials are all about.
For returning Challengers, this is a lighter showcase preview. That said, there have been refinements, polish, and various under-the-hood improvements since the previous public version so if you just want a quick refresher, feel free to jump back in! ;)
Quick Patch Note Scroll
For those curious, here’s a short look at what’s changed:
Lyra and Sylith now feel more distinct in terms of how they move, jump or fall.
Seals & Boons have been updated to make builds easier to understand and shape.
Friendly Zodiac Guardians will give you a Talisman. This replaces the old ‘Patron’ system.
You can now modify all your starting skills using the Meridian Wheel. Previously, you could only modify your Special.
Champions and bosses now have clearer stun feedback, while certain enemies now use Shields as a regenerating defense layer.
Several Trial rooms have been updated, including Monkey’s platform challenge, Pig’s food room, Dog’s fountain, Rooster’s airship, and the Zodiac Cauldron before boss gates.
Combat feel, tutorials, visuals, lighting, haptics, village flow, and performance have all received another round of polish.
There’s more tucked away in the sacred scroll of patch notes, but we’ll keep this post focused on the showcases. :) Steam post imageThank you so much to everyone who has supported 13Z so far, whether you joined one of our playtests, tried the previous demo, wishlisted the game, or just quietly watched us throw more enemies, effects, and questionable ideas into the pot. Crafted with love, Mixed Realms P.S. We’re skipping our monthly dev diary this month, but if you want to catch the latest sneak peeks, don’t forget to check out our Patreon blog! Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
