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Steam News28 April 20263mo ago

『Dev Diary』 Blazing Fire Pillar, Spider Boss & Mounted Enemies

April was another busy month in the dev basement! We’ve been focusing on refining our long-standing icons while introducing some multi-armed chaos to the trials. Here is a look at what we've been polishing lately.

In this update4

Full notes

Full 13Z: The Zodiac Trials update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Workshop
  • Gameplay
  • Performance
  • Balance
  • UI and audio
changedHighlight 1: Spider Miniboss Phrase 2This eight-legged nightmare is finally graduating from a trailer cameo to a full-blown multi-armed Asura. In his second phase, he drops the web-slinging to quadruple-wield a hammer, spear, and dual swords.
addedHighlight 2: Ranged SentinelsThe Sentinel army is officially expanding its reach. The raining volleys of standard Crossbowmen and the high-speed kiting of the new Crossbow Cavalry keep you on your toes to survive the frontline.
changedHighlight 3: The Goat Zodiac UpdateOur OG Goat is getting a high-fidelity facelift. We’ve tweaked his charging slams and spear throws to make sure that when you get skewered, it at least looks professional.
changedHighlight 4: Fire Pillar SealThe 2024 playtest's towering flame pillars are back as a core feature of the Fire Seal. They clear clusters and leave behind a nasty damage-over-time effect to keep the heat on any survivors.
changedHighlight 4: Fire Pillar SealApril was all about impact and refinement, ensuring every encounter feels weighted and fair. We're excited to keep pushing the limits of Act 2 behind the scenes as we move into May. If you enjoy deeper behind-the-scenes content, we share the full dev journal and more sneak peeks on our free Patreon where we post twice a week. See you over there!

13Z: The Zodiac Trials changes

changedThis eight-legged nightmare is finally graduating from a trailer cameo to a full-blown multi-armed Asura. In his second phase, he drops the web-slinging to quadruple-wield a hammer, spear, and dual swords.
addedThe Sentinel army is officially expanding its reach. The raining volleys of standard Crossbowmen and the high-speed kiting of the new Crossbow Cavalry keep you on your toes to survive the frontline.
changedOur OG Goat is getting a high-fidelity facelift. We’ve tweaked his charging slams and spear throws to make sure that when you get skewered, it at least looks professional.
changedThe 2024 playtest's towering flame pillars are back as a core feature of the Fire Seal. They clear clusters and leave behind a nasty damage-over-time effect to keep the heat on any survivors.
changedApril was all about impact and refinement, ensuring every encounter feels weighted and fair. We're excited to keep pushing the limits of Act 2 behind the scenes as we move into May. If you enjoy deeper behind-the-scenes content, we share the full dev journal and more sneak peeks on our free Patreon where we post twice a week. See you over there!

April was another busy month in the dev basement! We’ve been focusing on refining our long-standing icons while introducing some multi-armed chaos to the trials. Here is a look at what we've been polishing lately.

Highlight 1: Spider Miniboss Phrase 2

This eight-legged nightmare is finally graduating from a trailer cameo to a full-blown multi-armed Asura. In his second phase, he drops the web-slinging to quadruple-wield a hammer, spear, and dual swords.

Highlight 2: Ranged Sentinels

The Sentinel army is officially expanding its reach. The raining volleys of standard Crossbowmen and the high-speed kiting of the new Crossbow Cavalry keep you on your toes to survive the frontline.

Highlight 3: The Goat Zodiac Update

Our OG Goat is getting a high-fidelity facelift. We’ve tweaked his charging slams and spear throws to make sure that when you get skewered, it at least looks professional.

Highlight 4: Fire Pillar Seal

The 2024 playtest's towering flame pillars are back as a core feature of the Fire Seal. They clear clusters and leave behind a nasty damage-over-time effect to keep the heat on any survivors.

April was all about impact and refinement, ensuring every encounter feels weighted and fair. We're excited to keep pushing the limits of Act 2 behind the scenes as we move into May. If you enjoy deeper behind-the-scenes content, we share the full dev journal and more sneak peeks on our free Patreon where we post twice a week. See you over there!

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Crafted with love,

Mixed Realms

Source

Steam News / 28 April 2026

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