Full notes
Full 10-Man Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Events
10-Man Idle changes
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10-Man Idle - Patch Notes
Version: beta.1.15.14
Platform: Windows & macOS feature update
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NEW FEATURE: KEEP CONSUMABLES EQUIPPED
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You can now keep a character's Flask and Food slots stocked
automatically. First equip the exact Flask or Food you want to use,
then tick the small "keep equipped" checkbox next to that slot on the
character screen. From then on the character keeps using that same
consumable over and over until it runs out - no more re-equipping it
after every run.
When the box is checked and the consumable is used up at the end of a
run, an identical one (the same item you had equipped) is pulled from
the guild bank and re-equipped for the next run.
Works for every activity that uses these consumables: solo quests
(including the auto-repeat loop), dungeons, and raids - each between
auto-restarts.
It draws from your existing stock and keeps spending one per run, just
like equipping by hand does today - it only removes the clicking. When
the bank runs out, the slot shows "Out of stock" and the checkbox stays
checked; it refills on its own the moment you craft or buy more. The
checkbox is per character and per slot, raid-wide Feasts and Cauldrons
are unchanged, and a consumable you set by hand is never overwritten.
NEW FEATURE: HURRY ACTIVITIES
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You can now speed up a solo activity by clicking (or tapping) its
progress bar. Each click adds 0.25 seconds of progress to that task,
so impatient players can nudge a gather, craft, or quest toward
completion instead of waiting on the idle timer.
Works on every screen that shows a solo task progress bar:
The main action bar for the selected character.
Each character card in the roster panel.
The phone-layout action bar, roster, and mini-roster cards.
Full controller support: move the cursor over a progress bar and press
A to apply a hurry, exactly like a mouse click or touch tap.
The bar's own completion still runs through the normal game tick, so
rewards, loot, auto-restart, and quest progression all behave exactly
as they do when a task finishes on its own.
NOTES
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Only solo activity timers (gathering, crafting, questing) can be
hurried. Dungeon and raid bars track a shared party run - hurrying a
single member would knock the group out of sync - so those bars are
intentionally not clickable. Experience/skill bars and achievement
progress bars are display-only and are also unaffected.
SAVE COMPATIBILITY
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Fully backward-compatible. The only addition is the per-character
"keep equipped" preference, which defaults to off for existing saves,
so old save files load and play exactly as before on all platforms.
Source
Changelog.gg summarizes and formats this update. How we read updates.
