Full notes
Full 10-Man Idle update
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What changed
- Compatibility
- Balance
- UI and audio
- Gameplay
- Fixes
- Events
10-Man Idle changes
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10-Man Idle - Patch Notes
Version: beta.1.14.14
Platform: Windows & macOS bug-fix patch
======================================
BUG FIXES (ALL PLATFORMS)
-------------------------
Dungeon success chance now matches the estimate shown in the party
panel. Previously the panel displayed one chance but the run secretly
rolled a different (more lenient) one, so under-geared parties won far
more often than the UI implied and well-geared parties won a little less.
Dungeons now behave consistently with raids and quests.
Bulk-selling gear no longer removes the wrong item. When you owned two
pieces that shared the same base item, selling by rarity (e.g. "Sell all
Common") could destroy the higher-rarity piece while paying the lower
price. Sales now remove the exact item you selected.
Fixed crafting materials (and gold) staying reserved/locked after a
crafter was switched to gathering, questing, or pulled into a dungeon or
raid. The reservation is now refunded immediately, so those resources are
available again right away.
Offline progress is no longer mixed up between characters that share the
same name. Rewards, skill XP, and level-ups are now attributed to the
correct character even when two members have identical names.
Fixed a crash when using a controller while renaming a character. Giving
any controller input during a rename brought up the on-screen keyboard,
which was being drawn incorrectly and crashed the game. The on-screen
keyboard now displays correctly for controller text entry.
BUG FIXES (macOS)
-----------------
The game now keeps idle progress accurate while the window is minimized
or left in the background. macOS App Nap was throttling/suspending the
game loop, so background time was effectively lost. On returning to the
game, the time spent away is now credited through the offline-progress
system (the offline summary appears for gaps of a minute or more), the
same way returning from a fully closed game already worked.
SAVE COMPATIBILITY
------------------
No save format changes in this patch. Fully backward-compatible with
existing save files on all platforms.
NOTES
-----
The five general bug fixes live in shared game logic and apply to both
the Windows and macOS builds. The background-time fix is macOS-specific;
the Windows game-loop behavior is unchanged.
Source
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