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Full 1 Trillion Credits In Debt update
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What changed
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
1 Trillion Credits In Debt changes
Hi all,
Chapter 2 is released, bringing in a new mission, new mechanics, many improvements and more content.
New Mission, Grand Exodus Trench:
A new mission taking place 30 km underwater. Brings in four new enemies, 1 new boss, alongside a brand new combat mechanic:
Enemy components:
These components are a separate entity from the enemy, but enhance the enemy greatly.
For example, missile pods produce short range missiles alongside the enemy attack, and when launched, deals heavy splash damage.
Burst Mods, allow double barreled shotgunner drones to fire both its round per turn, instead of once per turn.
The Defense Beacon, allows the boss to cast a battle wide 25% damage reduction to all enemies unless the boss is stunned or the beacon is broken.
Paired with the two new mechanics, unlocked after chapter 1:
Compound Bow: Sona can use spare blessing points to conjure debuff arrows.
There's three types so far:
Flame, stage 1: Enemy catches on fire dealing small damage over time over many turns
Flame, stage 2: Enemy becomes scorched, reducing enemy damage by 30% (Base)
Frost, stage 1: Enemy becomes frostbitten, cutting all enemy attacks by half.
Frost, stage 2: Enemy becomes glacialized, stunning it for 3 turns and when attacked while frozen, the attack deals 2x damage (base) and removes the frost debuff after.
Stun, stage 1: Enemy becomes stunned, and every turn, it has a 50% chance (Base) to be stunned for 2 turns.
Stun, stage 2: Enemy becomes paralyzed, and every turn, it has a 100% chance (Base) to be stunned for 2 turns.
The stun debuff is not consumed when the enemy is already stunned.
Booster Stims: Instead of hurting the user, it heals for 7.5% max HP
Damage boost: 1.5x -> 2x
Heal boost: 1.5x -> 2x
Damage reduction boost: 1.5x -> 2x
Crit chance bonus: Unchanged
...Should grant you more tools and strategic moves to deal with these stronger enemies.
Other Additions:
Sona's compound bow can now fire two debuff combinations per turn, at a higher blessing cost and higher stamina cost.
New Nuclear Meter stat for Isaac: Every damage you deal with your firearm, it builds up, and at a certain point, you can now use a nuclear code. Nuclear codes are one time, and don't regen until you win, lose, or leave the mission.
New inspectables for optional story.
**Nuclear codes, permanent weapon upgrades, and incendiary grenades are to be added later on.
Improvements:
Fixed many accessories and gave them their own status effect notifs.
More rebalancing across the board.
Many bug fixes
UI scaling fixed... again.
Demo has been extended to the entirety of chapter 1
I'll add more here if I forgot to include it. Please let me know of bugs.
Source
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