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Steam News7 April 20262mo ago

Update to adress a few things

Hi all, I've been busier than usual and I'm pushing out some more stuff I've been working on during this period. Gameplay Fixes & Improvements Made all battle animations go by faster and more consistently.

In this update6

Full notes

Full 1 Trillion Credits In Debt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition4 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
changedGameplay Fixes & ImprovementsMade all battle animations go by faster and more consistently.
fixedGameplay Fixes & ImprovementsChanges to many weapons to make them more distinct including: G17 Remington Shotgun Riot Gear AK47
fixedGameplay Fixes & ImprovementsBefore, when your gun runs out of ammo, you need to manually press the reload button until Isaac is done reloading. Now, every turn, 1 turn of reload is done passively. If you choose to reload the same turn, it speed up reloads by another 1 turn . From what I can tell from playtesting, this helps give players more flexibility and agency.
fixedGameplay Fixes & ImprovementsEnemies have been made a tiny bit more dangerous to compensate.
fixedGameplay Fixes & ImprovementsChanges to many weapon animations to be more natural.
changedGameplay Fixes & ImprovementsChanged many enemies animations to be mroe dynamic and give them character.

1 Trillion Credits In Debt changes

changedMade all battle animations go by faster and more consistently.
fixedChanges to many weapons to make them more distinct including: G17 Remington Shotgun Riot Gear AK47
fixedBefore, when your gun runs out of ammo, you need to manually press the reload button until Isaac is done reloading. Now, every turn, 1 turn of reload is done passively. If you choose to reload the same turn, it speed up reloads by another 1 turn . From what I can tell from playtesting, this helps give players more flexibility and agency.
fixedEnemies have been made a tiny bit more dangerous to compensate.
fixedChanges to many weapon animations to be more natural.

Hi all,

I've been busier than usual and I'm pushing out some more stuff I've been working on during this period.

Gameplay Fixes & Improvements

  1. Made all battle animations go by faster and more consistently.

  2. Changes to many weapons to make them more distinct including:

    G17

    Remington Shotgun

    Riot Gear

    AK47

  3. Before, when your gun runs out of ammo, you need to manually press the reload button until Isaac is done reloading. Now, every turn, 1 turn of reload is done passively. If you choose to reload the same turn, it speed up reloads by another 1 turn. From what I can tell from playtesting, this helps give players more flexibility and agency.

  4. Enemies have been made a tiny bit more dangerous to compensate.

  5. Changes to many weapon animations to be more natural.

  6. Changed many enemies animations to be mroe dynamic and give them character.

  7. Fixed potential softlock in battle.

Graphics overhaul

  1. The map has been overhauled to be more open and to help give the sense of scale and awe.

    Before:

    After: Steam post image

    (Also the lighting has been improved)

  2. UI scaling on different resolutions should be fixed now, let me know if not.

  3. Camera has been drastically improved.

Misc Changes

  1. Intimacy renamed to Ichor

  2. Ichor Flask accessory added

Thanks for reading!

Let me know if anything is wrong.

Source

Steam News / 7 April 2026

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