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Steam News17 March 20263mo ago

Spring Sale & Updates

Hi all, quick update. I've been working on Chapter 2 but I found a few issues that I've fixed in this update that I want to get released before the spring sale.

In this update3

Full notes

Full 1 Trillion Credits In Debt update

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What changed

5 fixes3 additions0 changes1 removal
  • Fixes
  • UI and audio
  • Gameplay
fixedHi all, quick update.I've been working on Chapter 2 but I found a few issues that I've fixed in this update that I want to get
addedSome fixes included:Added settings menu, along with UI changes. It allows you to rebind keys and edit volume, vsync, etc. It's pretty basic, and I would love other suggestions on what settings to add in the future.
removedSome fixes included:To start a mission, you had to click the tiny checkmark at the bottom. It was needlessly confusing. I made it a larger button with text instead, and in the future I'll probably remove it.
fixedSome fixes included:If you had no shields, the shield bar will always remain full. Simple coding bug. Fixed.
fixedSome fixes included:Some projected stats shown were wrong. Fixed most of them along with many bugs.
addedSome fixes included:Ragdolls were clunky and added more lag. Removed them and added a new "shattering death effect" for both enemies and the player

1 Trillion Credits In Debt changes

fixedI've been working on Chapter 2 but I found a few issues that I've fixed in this update that I want to get
addedAdded settings menu, along with UI changes. It allows you to rebind keys and edit volume, vsync, etc. It's pretty basic, and I would love other suggestions on what settings to add in the future.
removedTo start a mission, you had to click the tiny checkmark at the bottom. It was needlessly confusing. I made it a larger button with text instead, and in the future I'll probably remove it.
fixedIf you had no shields, the shield bar will always remain full. Simple coding bug. Fixed.
fixedSome projected stats shown were wrong. Fixed most of them along with many bugs.

Hi all, quick update.

I've been working on Chapter 2 but I found a few issues that I've fixed in this update that I want to get

released before the spring sale.

Speaking of, my game will be in the spring sale a bit late, on March 22th because I lowered some of the regional prices a bit too close to the sale. My bad. It'll probably have a 35% sale or something.

Some fixes included:

Added settings menu, along with UI changes. It allows you to rebind keys and edit volume, vsync, etc. It's pretty basic, and I would love other suggestions on what settings to add in the future.

To start a mission, you had to click the tiny checkmark at the bottom. It was needlessly confusing. I made it a larger button with text instead, and in the future I'll probably remove it.

If you had no shields, the shield bar will always remain full. Simple coding bug. Fixed.

Some projected stats shown were wrong. Fixed most of them along with many bugs.

Ragdolls were clunky and added more lag. Removed them and added a new "shattering death effect" for both enemies and the player

Added indicators for stunned enemies.

Slight rebalances and such to various gear & accessories.

Slight rebalances to enemies, enemy animations, and models.

Thanks so much for your time!

See you in Spring Sale!

Source

Steam News / 17 March 2026

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