In this update7
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Full 1 Trillion Credits In Debt update
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Repeated intro
Hello everyone! This update aims to improve and finish everything lacking with Chapter 1.
What changed
- Maps
- Balance
- Gameplay
1 Trillion Credits In Debt changes
New Wave Based System:
Every single encounter has a wave counter.
Once a single wave is finished off, the next wave of enemies are sent out. The battle is considered won once all waves are defeated.
Should you complete a wave, 1 free bonus turn is given in preparation for the next wave.
This change aims to add more encounters and a bit more strategy without flooding the map with enemies.
Other Changes:
Enemies Damage being reduced to 85% once damage is taken is removed due to confusion.
Fixed Shield enemy taking double damage.
All reaction based moves like counterfires and dodges are removed, along with every single upgrade regarding reaction based things. They do not make a meaningful impact to the game and only add confusion to the tutorial and gameplay.
Encounter Changes:
Most encounters should be adjusted to teach the new player and ease the player in more.
Let me know if this is not the case.
Slight Changes to Chapter 1 Story:
Instead of trying to eliminate the Emissary, Isaac and Sona are now tasked to secure the fragment of the Terminus lost in the midst of a research incident.
Instead of fighting the Emissary as the final boss, the Scorpentar Warrior ambushes the squad once all encounters have been taken care of.
Graphics:
Graphical Overhauls on almost every single enemy & Map:
Before:
After:
Furthermore, some more areas have been blocked off until I could find a genuine use case for the said location.
Balance Changes:
Assault Rifle Enemy Dmg: 5 -> (4 - 7)
Revolver Enemy Dmg: 6 -> 16
Shotgun Enemy Dmg: 6 -> 8
Axe Enemy Dmg: 5 -> 12
Sniper Enemy HP: 600 -> 1150
Sniper Enemy Dmg: 70 -> (105 - 135)
Sniper Enemy Max Reload Turns: 6 -> (5 - 6)
Paramedic Enemy HP: 820 -> 425
Shield Enemy Dmg: 27 -> 38
Shield Enemy now alternates between shielding formation and attack formation.
Scorpentar Enemy HP: 1500 -> 4000
Scorpentar Enemy Dmg: 48 -> 40
Scorpentar Warrior can now summon up to 8 enemies which he does occasionally (Every 6 turns, I believe). Only 4 summons can be present in the battlefield at a time.
Should all 8 summons be defeated, the Scorpentar can no longer summon.
AWM Max Ammo Count: 1 -> 2
AWM Stamina Use: 150(?) -> 400
Remington Shotgun Max Ammo Count: 2 -> 3
Remington Shotgun Dmg: 30(?) -> 44
Remington Shotgun Pellet Count: 19(?) -> 10
G17 Max Ammo: 45(?) -> 17
G17 Attacks Per Turn: 17 -> 4
G17 Dmg: 15(?) -> 92
New G17 Animations
(I'll add more here if I remember what else I've changed)
Thank you all for your continued interest!
I don't know where else to put this:
I've been told by some developers (Random ones online, so not the most trustworthy) that games with a low price like 1$ don't get that much actual players, just impulse buying.
I've raised the price to 6$ for now to see if a higher price will actually get me active players. Because I need feedback - lots of it as I know the game isn't perfect.
I didn't want to do this earlier because I prefer to make a good game for low prices, and this will likely be a temporary thing unless it works.
Do let me know what you think, or if you even care. I'm new to steam and as such, I don't know what the norms of steam is.
Thanks for your understanding!
Source
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