7 Aug 2026
0.1.4.6 Fix Save system
Fixed an issue where completed quests could reset after updating the game. Quest progress is now properly preserved when using Continue. Starting a New Game will correctly reset all quest progress. Improved overall save…
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- MEOWMI: City Cat Chaos
0.1.4.6 Fix Save system
Fixed an issue where completed quests could reset after updating the game. Quest progress is now properly preserved when using Continue. Starting a New Game will correctly reset all quest progress. Improved overall save…
Announcement1 changeFixPerformance - Skyward Descent
MARINE is out!
Hey all! My latest game Marine is out. It's a Plants Vs Zombies inspired roguelike. The big twist is items can change how the run works. Combine with branching unit upgrades, every strategy feels like your own! It's bee…
Announcement1 changeGameplay - Rivers of Astrum: Daughter of Darkness
An impending delay
Hey everyone! So, those of you in the discord will know by now, but for those of you who aren't, I recently ran the numbers on the current render times, and realized that this update was projected to take about 15 month…
Announcement1 changePerformance - sfsim
Metallic and roughness factor
I have released version 0.29-1 of sfsim. The Open Asset Import Library (assimp) which is shipped with the LWJGL3 library has been updated some time ago. I am now able to access the metallic value and the roughness value…
Announcement2 changesPerformance - Snt计划
V0.018 Update Announcement
[Notice] The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: http…
Event3 changesFixMaps - ReStory: Chill Electronics Repairs
100k Copies sold in 1 day! ✨
Hey Restorers! As we’re writing this, the game has just crossed 15,000 concurrent players on Steam in less than 24 hours since the launch. It’s unbelievable! These numbers would not be possible without all the support y…
Patch notes1 changeUI/audio - MEOWMI: City Cat Chaos
Small Fix
Small Fix for Map Collider and Control. PurrDev:Hiroki
Announcement1 changeFix - Rhythm Quest
Devlog 86 - Backdrop Redesigns
This month I finally started drawing up new backdrops for existing levels, trying to up the visual fidelity and quality (to bring them more in line with the other ones). Here's a video of those new ones in action: Level…
Patch notes13 changesGameplayMaps - V.A.U.L.T. PROTOCOL
V.A.U.L.T. PROTOCOL - The Future of the Protocol
The Protocol is only the beginning. As we get closer to the August 21 launch, we want to give you a look at what’s coming to V.A.U.L.T. PROTOCOL. Our roadmap is packed with new content, systems, creatures, and improveme…
Patch notes20 changesServer - Dreadwoods Gatekeeper
Thank You for 55k Wishlists! Dev Progress, New Promo Art & Viral 5M Views Reel!
First of all, huge thanks to everyone who wishlisted, followed or shared the game. After IGN released our new trailer, we got almost 50k wishlists in just a month, bringing the total to 55k at the moment. I'll share mor…
Event12 changesGameplayPerformance - Mr. Grin's Final Act
A Big Update, and What Comes Next
Hello everyone! We've got one more update for the demo, and it's a bigger one than usual, so let's get into it. Here are the key changes: Faster First Launch: Optimized shader compilation on first launch, cutting the wa…
Announcement5 changesPerformanceGameplay - Rhythm Quest
Rhythm Quest Demo v0.42.0 Released
The Rhythm Quest Demo has been updated to version 0.42.0. This update brings new reworked backgrounds for levels 2-1 and 2-2 and tweaked floor/ramp graphics for world 2, as well as the usual slew of bugfixes and improve…
Announcement1 changeGameplay - One Deck Dungeon
What's New in Version 1.7.2
This update adds new possibilities for setting up the game with Relics. Now, you can choose a Relic without using the Relics of the Forge deck at all. This comes with some balance changes for playing with such a deck, a…
Announcement6 changesFixBalance - Eternal Guardian: Forbidden Portals
A Unified Survival HUD for Eternal Guardian
Eternal Guardian's interface grew the way most projects do: one system at a time. Health here, hunger there, each widget built at a different moment, scattered across the screen. It worked — but on a wide display, check…
Announcement3 changesUI/audioBalance - Retro Puzzles - Eviva L'arte
Update 1.0.1 – Readability & Performance Improvements
This update focuses on text readability, UI clarity, and overall responsiveness. All fonts used throughout the game have been replaced and adjusted to improve readability, especially at lower screen resolutions and when…
Patch notes11 changesUI/audio - Dead Grid
DEAD GRID 1.2.32 - BALANCE PATCH
Greetings Mercs! I've been play testing and gathering player reports since the recent release of 1.2. This patch addresses several balance issues, fixes a few important bugs, and adds a bit of new content. ENFORCER SKIL…
Patch notes26 changesFixBalance






