14d ago
Update Notes – August 3, 2026
Various optimizations, adjustments, and bug fixes Added HDR compatibility Added bloom and more visual effects Various minor optimizations Added a consecutive kill feedback system
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- 异净特遣队(净化战线)
Update Notes – August 3, 2026
Various optimizations, adjustments, and bug fixes Added HDR compatibility Added bloom and more visual effects Various minor optimizations Added a consecutive kill feedback system
Announcement5 changesPerformanceCompatibility - ORION: Prelude
(ETHOS) Project Direction
PROJECT DIRECTION With active development now announced for ORION: Prelude, I think it’s important to give a gauge as to what to expect and where things are headed. This will be a slower build up over time rather than o…
Store10 changesPerformanceUI/audio - Island Notes
Fixed the issue where the new quick mount feature (G key) caused a reduction in
Fixed the issue where the new quick mount feature (G key) caused a reduction in the number of follow slots.
Announcement1 changeFix - IDLE_DIRECTIVE
Patch Notes for v1.0.7
Hey everyone! the following are fixed/changed in this patch: FIX: Game crash when opening the Augment window while the map is rendering (thread related). FIX: Random game crashes due to the game-engine trying to access…
Announcement7 changesFixPerformance - Fireside Feelings
Very small update
Hi everyone, This is a very small update. We’ve fixed an achievement issue and added a wishlist button for our next game. We hope you’re all doing well and enjoying your summer!
Announcement1 changeFixUI/audio - LIFE EFFECT Survival
Companions, Leveling, and Abilities v.0.48
Hello everyone, survivors! In this update, I'm releasing a mechanic that will significantly boost the combat power of companions and, especially, mercenaries. Alpha pets — the monsters mentioned in the description — wil…
Store19 changesFixGameplay - ENDLESS™ Legend 2
Update #32 - Summer Solstice
Hey everybody! Another month, another update. We've added a little more flavor to major and minor factions, improved some victory objectives, stopped the AI from sniping you while you're still reading a notification, an…
Event145 changes1 numericFix - Deskpet
DeskPet v0.2.1 - Small Hot Fixes
Reworked the Warrior evolution requirements and updated its hints. • Fixed the pet’s age display after reloading. • Improved pet speech bubbles behavior.
Announcement1 changeFix - Raiders of Blackveil
Hotfix #7 - August 3rd
Raiders of Blackveil Hotfix #7 Hey Raiders! This update is our first hotfix following The Fangs and Faith Update. We've worked on improving the reconnect and late-join experience, refining exit portal and raid map votin…
Patch notes42 changesFixGameplay - Rising Moonshade
V1.2.3 Updates
AI optimization Bug fixes
Announcement1 changePerformance - UNLIGHT:Revive
Upcoming Maintenance (2026/08/04)
We would like to inform you about the details of the maintenance scheduled for August 4th. 1. Ranking Reset 2. Shop Updates 3. Resetting New Monthly Records 4. Re-sale of Some Items 5. Holding the Limited-Time Campaign:…
Event9 changesStoreGameplay - Snt计划
V0.008 Update Announcement
Notice: The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https…
Event2 changesFixBalance - Modern Warships
CN SSA is coming soon!
Ask yourself: what is a modern submarine unimaginable without? Most people would immediately think of torpedoes—the classic and indispensable weapon of any submarine. Others would mention missiles, and they'd be absolut…
Patch notes7 changesGameplayMaps - System Breakdown
System Breakdown Premiere Announcement
Dear Comrades The party declares the preparation phase complete. The date has been established. On August 12th The Koshei Program will begin. All systems are prepared. All procedures have been authorized. Combat units a…
Announcement1 changeMaps - Kaiju Cleanup
Tools and Tech! Legitimate Cyberpunk Fest Frivolity
Hello Cleaners, Picture the scene. The soft, dull thud of synthetic beats echo down the dark alley, as if synced to the sullen pitter patter of acid rain. There I stand, clad in galvanised duster and neo-cowpoke wide-br…
Patch notes7 changesBalanceUI/audio - Substructure
Dev Diary #3: Writing Complicated Code to Avoid Writing Simple Code
Welcome to the third dev diary for Substructure. Last time, we looked at how we build up the layers of the planet visually: the terrain tiles, decals, decoratives, and generation logic that slowly turn a flat surface in…
Store23 changesMapsWorkshop






