Full notes
Full ZONERS update
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What changed
- Gameplay
- Maps
ZONERS changes
Happy New Year!
Let's start it with a small bang by dropping the next ZONERS update. The main additions this time are an updated Cup Credits sequence & new power ups option in the custom match settings!
POWER UPS
You can now customise your match settings to allow for power ups to randomly spawn during matches with a wide variety of effects! Check out the patch notes below for more details on how this works.
CREDITS
I've updated the credits assets with new artwork from Gabriel, showing a new celebration screen prior to the interactive credits which also now save your highscore!
WHAT'S NEXT? The next update should include a bunch of Stage Variants to select in Match Maker mode. These will be variations on existing stages that have hazards that change the layout or functioning of the hazards to create even MORE more options!
CONCLUSIONS So a relatively small update this time, but one that still adds yet another new way to play the game. Here's to a new year and the one in which ZONERS will reach v1.0?!
Peace & Love, Paris
[ZONERS v0.37 PATCH NOTES] ADDITIONS Added Power Ups option to the custom match options. This can be set to Off, Rare, Normal or Frantic frequencies and you can also alter the types of power ups that appear (All, Good, Bad, Always Random). When turned on, Power Up bubbles will randomly spawn in the field and bounce around. If a player touches it a temporary effect will trigger based on the icon. Effects currently include: Player Grow, Player Shrink, Move Faster, Move Slower, Add Zone Meter, Reduce Zone Meter, Electrocuted, Dazed, Frozen, Goals Smaller, Goals Larger, Goals Recharge, Goal Shields Destroy, Random Credits sequence now has winner with trophy & crowd leading into updated credits scroll with all new final assets FIXES & CHANGES GAMEPLAY Your highscore for the credits sequence is now saved and also viewable in the hall of fame data If the ball is not near you, you no longer move slightly in the direction you are pushing when a melee switches from buffer to charge/active phase. This is to create more consistency when trying to position yourself ahead of time, especially in non-typical match scenarios Fixed issue where characters that were larger than the default scale from custom match settings could get stuck on the centre line when moving from stand still Decreased the vertical size of Piro's melee hitbox MENUS Fixed issue with some custom match settings not saving and loading correctly Fixed display of Character with most Wins/Losses in the Hall of Fame Character Stats page MISC Character sprites face right way during daze and electric status effects Stun smoke no longer produced during freeze status effect Player status effects now play back correctly during instant replays
Source
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