Hello lovely people, Paris here with a major game update. You read the title, you saw the picture, that's right, there's a new playable character to unlock in Zoners! INTRODUCING DUM-E... AGAIN?
Full notes
Full ZONERS update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello lovely people,
What changed
1 fix2 additions0 changes0 removals
Gameplay
Performance
addedParis here with a major game update. You read the title, you saw the picture, that's right, there's a new playable character to unlock in Zoners!
addedSO. MUCH. WORK. Being a 2D sprite based game, this required a LOT of forethought and execution in order to get functional. Some of the groundwork was laid for this last year when I completely rewrote how the moves were written and referenced. However, this gimmick makes Dum-E a real wild card that adds something unique to the cast you can't get from any of the others.
fixedZONERS v0.6 Patch Notes ADDITIONS New playable character Dum-E is now unlockable. Dum-E is the training dummy character you use during the tutorials, and they are out for revenge! However, unlike their training mode form, the fully playable version of Dum-E has a unique gimmick. Every new match their Melee, Projectile, Super, Hyper and Spin type each individually get randomised to one of the 9 playable characters moves. You might be overpowered, or underpowered, who knows?! They also have their own cup storyline and a surprising ending screen. Unlock them from the shop via one of the following methods: Play a complete match on the Hologram House stage in Match Maker mode 10 times OR Complete the cup with all characters on any difficulty FIXES & CHANGES GAMEPLAY Fixed crash when projectiles that aren't the players destroy in the tutorials Fixed bug where King battle would only do same move Dum-E colours for various effects and UI changed MENUS Controls overview and "Player Ready" now displays in 2v2 Match Maker matches as well for up to 4 players When backing out of the Jukebox in the Gallery you can no longer go out of the gallery before the transition animation has played Fixed multiple bugs when using keyboard to name a new custom match template Hall of Fame colours collected stat now updates correctly Hall of Fame various misc stats updated to reflect game additions MISC Playing 2v2 with 3 or 4 human players counts those additional players character uses to milestones One of the Stardom Stadium stage unlock in shop requirements has been reduced from completing the cup with every character to completing it with 4 characters Condenced save files into one "save.ini" file, excluding "options.ini". You will lose any current suspended cup progress and saved custom match templates from any previous updates as a result of this change the first time you boot the game, everything else should carry over and work as normal.
ZONERS changes
addedParis here with a major game update. You read the title, you saw the picture, that's right, there's a new playable character to unlock in Zoners!
addedSO. MUCH. WORK. Being a 2D sprite based game, this required a LOT of forethought and execution in order to get functional. Some of the groundwork was laid for this last year when I completely rewrote how the moves were written and referenced. However, this gimmick makes Dum-E a real wild card that adds something unique to the cast you can't get from any of the others.
fixedZONERS v0.6 Patch Notes ADDITIONS New playable character Dum-E is now unlockable. Dum-E is the training dummy character you use during the tutorials, and they are out for revenge! However, unlike their training mode form, the fully playable version of Dum-E has a unique gimmick. Every new match their Melee, Projectile, Super, Hyper and Spin type each individually get randomised to one of the 9 playable characters moves. You might be overpowered, or underpowered, who knows?! They also have their own cup storyline and a surprising ending screen. Unlock them from the shop via one of the following methods: Play a complete match on the Hologram House stage in Match Maker mode 10 times OR Complete the cup with all characters on any difficulty FIXES & CHANGES GAMEPLAY Fixed crash when projectiles that aren't the players destroy in the tutorials Fixed bug where King battle would only do same move Dum-E colours for various effects and UI changed MENUS Controls overview and "Player Ready" now displays in 2v2 Match Maker matches as well for up to 4 players When backing out of the Jukebox in the Gallery you can no longer go out of the gallery before the transition animation has played Fixed multiple bugs when using keyboard to name a new custom match template Hall of Fame colours collected stat now updates correctly Hall of Fame various misc stats updated to reflect game additions MISC Playing 2v2 with 3 or 4 human players counts those additional players character uses to milestones One of the Stardom Stadium stage unlock in shop requirements has been reduced from completing the cup with every character to completing it with 4 characters Condenced save files into one "save.ini" file, excluding "options.ini". You will lose any current suspended cup progress and saved custom match templates from any previous updates as a result of this change the first time you boot the game, everything else should carry over and work as normal.
Paris here with a major game update. You read the title, you saw the picture, that's right, there's a new playable character to unlock in Zoners!
INTRODUCING DUM-E... AGAIN?
Most of you would have encountered Dum-E when you used them during the games Basic and Advanced tutorials instead of one of the cast. In that mode, they had a very simple moveset designed to be easily used and understood by beginner players.
And that moveset still exists... HOWEVER, once you've unlocked Dum-E for use in ALL modes, they won't play quite the same.
MOVESET ROULETTE When you play as Dum-E in a Match Maker match or the Zoners Cup campaign, every single match your moveset will be randomised between all 9 playable characters. I'm not just talking about getting a single characters moves, I mean each individual one is randomised!
For example, you might have Piro's Melee, Bzzt's Projectile, Ringressa's Super, Gluup's Hyper & Princess' Spin properties. You won't know what you've got until you start using it, only for everything to randomised the next character you face. This also includes Dum-E's original moveset in the randomisation, just for extra fun. You might be completely overpowered, or struggling to make it all gel, but that's half the fun!
SO. MUCH. WORK. Being a 2D sprite based game, this required a LOT of forethought and execution in order to get functional. Some of the groundwork was laid for this last year when I completely rewrote how the moves were written and referenced. However, this gimmick makes Dum-E a real wild card that adds something unique to the cast you can't get from any of the others.
STORY TIME And let's not forget they have their own story and ending in the cup too!
CONCLUSIONS
Really glad to have this character properly playable in the game at last. If you want to know how to unlock Dum-E, read the patch notes below for the full details.
There's also the usual smattering of fixes and tweaks, so make sure to see if any issues you had are covered.
Hoping to get the next update out before the end of this month if everything goes to plan, so keep your eyes peeled.
Peace & Love Paris
ZONERS v0.6 Patch Notes ADDITIONS New playable character Dum-E is now unlockable. Dum-E is the training dummy character you use during the tutorials, and they are out for revenge! However, unlike their training mode form, the fully playable version of Dum-E has a unique gimmick. Every new match their Melee, Projectile, Super, Hyper and Spin type each individually get randomised to one of the 9 playable characters moves. You might be overpowered, or underpowered, who knows?! They also have their own cup storyline and a surprising ending screen. Unlock them from the shop via one of the following methods: Play a complete match on the Hologram House stage in Match Maker mode 10 times OR Complete the cup with all characters on any difficulty FIXES & CHANGES GAMEPLAY Fixed crash when projectiles that aren't the players destroy in the tutorials Fixed bug where King battle would only do same move Dum-E colours for various effects and UI changed MENUS Controls overview and "Player Ready" now displays in 2v2 Match Maker matches as well for up to 4 players When backing out of the Jukebox in the Gallery you can no longer go out of the gallery before the transition animation has played Fixed multiple bugs when using keyboard to name a new custom match template Hall of Fame colours collected stat now updates correctly Hall of Fame various misc stats updated to reflect game additions MISC Playing 2v2 with 3 or 4 human players counts those additional players character uses to milestones One of the Stardom Stadium stage unlock in shop requirements has been reduced from completing the cup with every character to completing it with 4 characters Condenced save files into one "save.ini" file, excluding "options.ini". You will lose any current suspended cup progress and saved custom match templates from any previous updates as a result of this change the first time you boot the game, everything else should carry over and work as normal.