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Steam News17 October 20232y ago

ZONERS Goes 2v2!

Hey all, Phase 2 has officially begun, and the first update is a doozy. I introduce to you the totally chaotic, probably completely unbalanced and unfair 2v2 to the match maker.

Full notes

Full ZONERS update

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Hey all,

What changed

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  • Maps
fixed[ZONERS v0.35 Patch Notes] ADDITIONS 2v2 mode is now selectable in Match Make mode! Play with 4 players or any mix of human and cpu opponents. After everyone has selected characters and a stage, you'll be able to pick a team in any combination of two you desire FIXES & CHANGES GAMEPLAY Bzzt - Reduced the distance the ball or projectiles with spin applied travel before their sharp angle turn Ringressa - shot can now be deflected by melees again and now under every circumstance as normal Rhapsody - Altered spin values slightly so it's a slower turn but at earlier distances Fixed issue with AI where it wouldn't release it's melee moves Fixed issue with AI where it would try and projectile when ball is moving towards it rather than away Fixed issue with AI where it would be able to aim backwards when on the left side of the field Lots of other small AI tweaks to generally try to improve behaviour King cup match hp reduced from 150 to 125 on Super Rank and 250 to 175 on Hyper Rank Fixed bug with default keyboard controls for spin being wrong MENUS Changed how the underlying controller detection works to accommodate 4 player Characters now bob in the match transition animation

ZONERS changes

fixed[ZONERS v0.35 Patch Notes] ADDITIONS 2v2 mode is now selectable in Match Make mode! Play with 4 players or any mix of human and cpu opponents. After everyone has selected characters and a stage, you'll be able to pick a team in any combination of two you desire FIXES & CHANGES GAMEPLAY Bzzt - Reduced the distance the ball or projectiles with spin applied travel before their sharp angle turn Ringressa - shot can now be deflected by melees again and now under every circumstance as normal Rhapsody - Altered spin values slightly so it's a slower turn but at earlier distances Fixed issue with AI where it wouldn't release it's melee moves Fixed issue with AI where it would try and projectile when ball is moving towards it rather than away Fixed issue with AI where it would be able to aim backwards when on the left side of the field Lots of other small AI tweaks to generally try to improve behaviour King cup match hp reduced from 150 to 125 on Super Rank and 250 to 175 on Hyper Rank Fixed bug with default keyboard controls for spin being wrong MENUS Changed how the underlying controller detection works to accommodate 4 player Characters now bob in the match transition animation

Phase 2 has officially begun, and the first update is a doozy. I introduce to you the totally chaotic, probably completely unbalanced and unfair 2v2 to the match maker. Play with any combination of human and AI players in teams of two.

To accommodate this mode I had to completely change how a whole boat load of inputs and variables are captured, but I think it's been totally worth it. Even just playing with CPUs I've had a great time.

Speaking of which, you might have noticed the last few updates the AI was a bit broken (as in barely functioned). This patch makes it a lot more reasonable again thankfully as well as a few of the usual tweaks and fixes. Full patch notes below!

Peace & Love,

Paris

[ZONERS v0.35 Patch Notes] ADDITIONS 2v2 mode is now selectable in Match Make mode! Play with 4 players or any mix of human and cpu opponents. After everyone has selected characters and a stage, you'll be able to pick a team in any combination of two you desire FIXES & CHANGES GAMEPLAY Bzzt - Reduced the distance the ball or projectiles with spin applied travel before their sharp angle turn Ringressa - shot can now be deflected by melees again and now under every circumstance as normal Rhapsody - Altered spin values slightly so it's a slower turn but at earlier distances Fixed issue with AI where it wouldn't release it's melee moves Fixed issue with AI where it would try and projectile when ball is moving towards it rather than away Fixed issue with AI where it would be able to aim backwards when on the left side of the field Lots of other small AI tweaks to generally try to improve behaviour King cup match hp reduced from 150 to 125 on Super Rank and 250 to 175 on Hyper Rank Fixed bug with default keyboard controls for spin being wrong MENUS Changed how the underlying controller detection works to accommodate 4 player Characters now bob in the match transition animation

Source

Steam News / 17 October 2023

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