Full notes
Full Zone of Lacryma update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Zone of Lacryma changes
Big changes in the core mechanics of Zone of Lacryma! This update will probably break your saved game!
New features & Content
Energy meter removed. Shooting uses charge meter now.
Turbo no longer requires energy (turbo can be turned on for the whole mission, if you can manage it).
Combo increases weapon damage.
When combo ends charge is recovered based on combo X.
C-Triangles are only dropped by tougher enemies now. C-Triangles recover charge and reset combo meter to max.
Charge Threshold allows energy shield and charge bomb to be used when charge amount is above the threshold (not max charge anymore).
3 difficulty options.
Bullet animation
Turbo animation
Improvements & Balance
Initial controls are clearer now when running the game for the first time.
New heaven tilemap update
Score is much higher now to avoid confusion with charge meter value.
Available upgrades changed because of new mechanics.
Tutorial updated for new mechanics.
Combo text flashes every time combo increasing.
Mission tweaks (enemies positions and quantity) because of new mechanics.
Fixed Bugs
Known Bugs
Mission 10 story still work in progress
Game (rarely) gets stuck on loading screen (restart fixes this)
Source
Changelog.gg summarizes and formats this update. How we read updates.
