Full notes
Full Zone of Lacryma update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Zone of Lacryma changes
With this update Zone of Lacryma leaves Early Access! I managed to do most of the things I wanted, and feel that it is already worthy of a full release. The next couple of weeks will probably be all about fixing bugs and adjusting and balancing the game even further, so that I can eventually release V1.0. Thanks for everyone that was part of the Early Access, and specially the ones that somehow helped make Zone of Lacryma a better game!
New features & Content
Mission 11
Ending sequence
Options menu (windowed mode, resolution, music/audio volume)
Total story time leader board (speedrun)
New achievements
Trading cards
Improvements & Balance
Increased default ship speed by 10%
Dialogue portrait updates
Mission 6's cargo ship is now 20% faster than the prototype (instead of 10% slower)
Combos give less charge (avoid infinite spamming)
Larger font to increase readability
Fixed Bugs
Proper text wrapping in some of the time displays
Source
Changelog.gg summarizes and formats this update. How we read updates.
