HomeGamesUpdatesPricingMethodology
Steam News10 July 20187y ago

V0.9.0 Update (early access)

With this update I'm trying to balance the game, making chasing highscores or speed runs as interesting as possible. It will also be the last update before the final release.

Full notes

Full Zone of Lacryma update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions11 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
changedWith this update I'm trying to balance the game, making chasing highscores or speed runs as interesting as possible. It will also be the last update before the final release.
addedNew features & ContentNew destructible structures on every mission (speed run routes)
addedNew features & ContentShooting now has a small recoil (slows ship down) that increases with weapon level
changedImprovements & BalanceStory update
addedImprovements & BalanceMission layout tweaks to accommodate the new destructible tiles
changedImprovements & BalanceDialogue box size during gameplay adjusted to better fit text

Zone of Lacryma changes

changedWith this update I'm trying to balance the game, making chasing highscores or speed runs as interesting as possible. It will also be the last update before the final release.
addedNew destructible structures on every mission (speed run routes)
addedShooting now has a small recoil (slows ship down) that increases with weapon level
changedStory update
addedMission layout tweaks to accommodate the new destructible tiles

With this update I'm trying to balance the game, making chasing highscores or speed runs as interesting as possible. It will also be the last update before the final release.

New features & Content

  • New destructible structures on every mission (speed run routes)

  • Shooting now has a small recoil (slows ship down) that increases with weapon level

Improvements & Balance

  • Story update

  • Mission layout tweaks to accommodate the new destructible tiles

  • Dialogue box size during gameplay adjusted to better fit text

  • Removed difficulty selection (better balance the game + difficulty is based on player's play style)

  • User interface updates automatically when changing input method (game pad or keyboard)

  • Removed Walda's jump to simplify movement inside the ship

  • Slow zones always trigger brake movement (even when using turbo)

  • Charge bombs end turbo movement (avoid cheesing combos)

  • Weapon level 3 and 4 charge cost decreased by 1

  • Asteroid tile maps collision tweaks

  • Adjusted bullet volume

Fixed Bugs

  • Creating a game in an empty slot would set weapon level to zero

Sorry for the long wait, but life got in the way of the development! Anyway, enjoy!

Source

Steam News / 10 July 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.