Full notes
Full 末世少女 Zombie Girl update
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What changed
- Maps
- Balance
- Gameplay
- UI and audio
- Fixes
末世少女 Zombie Girl changes
Added a new defense mode (a brand new game mode, the initial weapon is the BIG SHARK, unlimited time, monsters refresh wave by wave, each wave will be enhanced, each wave provides 3 optional upgrade options, each 3 wave randomly refreshes a weapon on the map, rewards based on the number of monsters killed and rating)
All weapons have added mobility attributes (mobility affects player's turning and movement speed)
The monster has increased its health bar
BOSS has increased BOSS health bar
New damage indicator (can display the direction of damage)
Greatly improved the ability of bullets to penetrate walls
Rework of LONE WOLF Pistol
Greatly increased the damage of grenade launchers (enemy damage remains unchanged)
Slightly reduced the damage of NORTH STAR
Increased the maximum ammunition carrying capacity of all weapons
Reduced the health and damage of most monsters
Some zombies may vomit poison
Increased difficulty gradient
Wooden boxes now prioritize dropping bullets, grenades, and medicine packs (including revolver bullets)
Optimized the collision of the boss, making it difficult for the boss to get stuck. At the same time, optimized the speed of some of the boss's attacks, allowing players to have more escape time
Now the boss will give a Gold Target (of normal difficulty or above)
Now there is a prompt to obtain the Gold Target
Redo the opening effect of the treasure chest
Remake special effects for bullets, grenades, and medication items
Now players can switch guns while running
Optimized and unified display of all damage numbers
Adjusted the display effect of some UI
Fixed occasional drop to ground death at the base
Fixed some other minor issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
