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Steam News20 January 20242y ago

2024-1-20 Major Update Description

Added a new defense mode (a brand new game mode, the initial weapon is the BIG SHARK, unlimited time, monsters refresh wave by wave, each wave will be enhanced, each wave provides 3 optional upgrade options, each 3 wave

Full notes

Full 末世少女 Zombie Girl update

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What changed

2 fixes3 additions11 changes0 removals
  • Maps
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedAdded a new defense mode (a brand new game mode, the initial weapon is the BIG SHARK, unlimited time, monsters refresh wave by wave, each wave will be enhanced, each wave provides 3 optional upgrade options, each 3 wave randomly refreshes a weapon on the map, rewards based on the number of monsters killed and rating)
addedAll weapons have added mobility attributes (mobility affects player's turning and movement speed)
changedThe monster has increased its health bar
changedBOSS has increased BOSS health bar
addedNew damage indicator (can display the direction of damage)
changedGreatly improved the ability of bullets to penetrate walls

末世少女 Zombie Girl changes

addedAdded a new defense mode (a brand new game mode, the initial weapon is the BIG SHARK, unlimited time, monsters refresh wave by wave, each wave will be enhanced, each wave provides 3 optional upgrade options, each 3 wave randomly refreshes a weapon on the map, rewards based on the number of monsters killed and rating)
addedAll weapons have added mobility attributes (mobility affects player's turning and movement speed)
changedThe monster has increased its health bar
changedBOSS has increased BOSS health bar
addedNew damage indicator (can display the direction of damage)
  1. Added a new defense mode (a brand new game mode, the initial weapon is the BIG SHARK, unlimited time, monsters refresh wave by wave, each wave will be enhanced, each wave provides 3 optional upgrade options, each 3 wave randomly refreshes a weapon on the map, rewards based on the number of monsters killed and rating)

  2. All weapons have added mobility attributes (mobility affects player's turning and movement speed)

  3. The monster has increased its health bar

  4. BOSS has increased BOSS health bar

  5. New damage indicator (can display the direction of damage)

  6. Greatly improved the ability of bullets to penetrate walls

  7. Rework of LONE WOLF Pistol

  8. Greatly increased the damage of grenade launchers (enemy damage remains unchanged)

  9. Slightly reduced the damage of NORTH STAR

  10. Increased the maximum ammunition carrying capacity of all weapons

  11. Reduced the health and damage of most monsters

  12. Some zombies may vomit poison

  13. Increased difficulty gradient

  14. Wooden boxes now prioritize dropping bullets, grenades, and medicine packs (including revolver bullets)

  15. Optimized the collision of the boss, making it difficult for the boss to get stuck. At the same time, optimized the speed of some of the boss's attacks, allowing players to have more escape time

  16. Now the boss will give a Gold Target (of normal difficulty or above)

  17. Now there is a prompt to obtain the Gold Target

  18. Redo the opening effect of the treasure chest

  19. Remake special effects for bullets, grenades, and medication items

  20. Now players can switch guns while running

  21. Optimized and unified display of all damage numbers

  22. Adjusted the display effect of some UI

  23. Fixed occasional drop to ground death at the base

  24. Fixed some other minor issues

Source

Steam News / 20 January 2024

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