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Steam News28 August 20169y ago

v. 1.1.0

Improvements are constantly made for our game depending on your feedback. Finally we've reached version 1.1.0. It was a long road.

Full notes

Full Zombie City Defense 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Balance
changedImprovements are constantly made for our game depending on your feedback. Finally we've reached version 1.1.0. It was a long road. From now on updates will be released with bigger intervals than before as we're starting to expand the game, not just simply tuning/bugfixing it. Thanks again to everybody who helps us to improve it! Without you we weren't be able make such progress in just 10 days after the release. Changelist:
changedBalance AT units are a little weaker now Slightly changed armor values for many units

Zombie City Defense 2 changes

changedImprovements are constantly made for our game depending on your feedback. Finally we've reached version 1.1.0. It was a long road. From now on updates will be released with bigger intervals than before as we're starting to expand the game, not just simply tuning/bugfixing it. Thanks again to everybody who helps us to improve it! Without you we weren't be able make such progress in just 10 days after the release. Changelist:
changedBalance AT units are a little weaker now Slightly changed armor values for many units

Improvements are constantly made for our game depending on your feedback. Finally we've reached version 1.1.0. It was a long road. From now on updates will be released with bigger intervals than before as we're starting to expand the game, not just simply tuning/bugfixing it. Thanks again to everybody who helps us to improve it! Without you we weren't be able make such progress in just 10 days after the release. Changelist:

  • Features

    • Units will prioritize targets now. So AT units will attack armored enemies first, for example.

  • Balance

    • AT units are a little weaker now

    • Slightly changed armor values for many units

  • Fixes

    • Level 16 zones fix

    • Level 14 bridge pathfinding fix

    • AT units suicides fix

    • A couple of small bugs

Source

Steam News / 28 August 2016

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