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Steam News26 June 20242y ago

Zofia Small Update 1.0.09s

This is an update with some progress towards what we brought up in the last dev talk: Additions: Possessed armors, ghosts, and some other humanoid variants now have a 'stagger' health where they will be staggered after

In this update2

Full notes

Full Zofia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
addedAdditions:Possessed armors, ghosts, and some other humanoid variants now have a 'stagger' health where they will be staggered after a certain amount of hits, dependent on weapon/element type being used - In some cases. humanoid melee enemies will attempt to clamber onto objects if the player is on something unreachable - Depending on the attack, humanoid melee enemies may attempt to step forward when attacking to close in the distance while striking - Added additional attacks for some enemies - Added some new equipment that can be found within levels
addedAdditions:The camera can now be rotated 360 degrees around the player. Doing an action like blocking or attacking will turn your character towards the camera direction.
changedAdditions:Improved QuickSelect and UI:
changedAdditions:Previously the inventory menu was split with the items on the left and the equipment view on the right - They've now been combined as there were monitor scaling issues that would cause them to overlap, and to make room for the expanded keyboard+mouse quick select.
fixedFixes:Wood and stone magic has slightly more particles - Updated animation rig and a few animations - Added a blocking volume to the Abyss as you could see outside the map when spawning - Looking downwards as an Otter should no longer clip - Otter Sprint should no longer clip floor - Otters now have less jitter in some animations - Fixed bathtub collision - Fixed a bug where the player would sometimes jump if shot with a rifle or arrow - Added a slight difficulty adjustment to give a ~30% chance of gun/sword armor variants to spawn (instead of a sword wielding armor) when playing at default difficulty (Previously it was 0%) - Added a slight difficulty adjustment to give a ~30% chance of a rifleman variant to spawn (instead of an archer) when playing at default difficulty (Previously it was 0%) - Increased chances of grenadiers, ice knights, and regenerating knights to spawn when there are additional players - Fixed a UI bug where it would slightly resize when switching tabs - UI should now remember if you were using a keyboard+mouse or a gamepad previously when you load into a level - Made some minor level changes - Fixed a minor sound bug

Zofia changes

addedPossessed armors, ghosts, and some other humanoid variants now have a 'stagger' health where they will be staggered after a certain amount of hits, dependent on weapon/element type being used - In some cases. humanoid melee enemies will attempt to clamber onto objects if the player is on something unreachable - Depending on the attack, humanoid melee enemies may attempt to step forward when attacking to close in the distance while striking - Added additional attacks for some enemies - Added some new equipment that can be found within levels
addedThe camera can now be rotated 360 degrees around the player. Doing an action like blocking or attacking will turn your character towards the camera direction.
changedImproved QuickSelect and UI:
changedPreviously the inventory menu was split with the items on the left and the equipment view on the right - They've now been combined as there were monitor scaling issues that would cause them to overlap, and to make room for the expanded keyboard+mouse quick select.
fixedWood and stone magic has slightly more particles - Updated animation rig and a few animations - Added a blocking volume to the Abyss as you could see outside the map when spawning - Looking downwards as an Otter should no longer clip - Otter Sprint should no longer clip floor - Otters now have less jitter in some animations - Fixed bathtub collision - Fixed a bug where the player would sometimes jump if shot with a rifle or arrow - Added a slight difficulty adjustment to give a ~30% chance of gun/sword armor variants to spawn (instead of a sword wielding armor) when playing at default difficulty (Previously it was 0%) - Added a slight difficulty adjustment to give a ~30% chance of a rifleman variant to spawn (instead of an archer) when playing at default difficulty (Previously it was 0%) - Increased chances of grenadiers, ice knights, and regenerating knights to spawn when there are additional players - Fixed a UI bug where it would slightly resize when switching tabs - UI should now remember if you were using a keyboard+mouse or a gamepad previously when you load into a level - Made some minor level changes - Fixed a minor sound bug

This is an update with some progress towards what we brought up in the last dev talk:

Additions:

  • Possessed armors, ghosts, and some other humanoid variants now have a 'stagger' health where they will be staggered after a certain amount of hits, dependent on weapon/element type being used - In some cases. humanoid melee enemies will attempt to clamber onto objects if the player is on something unreachable - Depending on the attack, humanoid melee enemies may attempt to step forward when attacking to close in the distance while striking - Added additional attacks for some enemies - Added some new equipment that can be found within levels

  • Updates to third person camera:

The camera can now be rotated 360 degrees around the player. Doing an action like blocking or attacking will turn your character towards the camera direction.

  • Improved QuickSelect and UI:

Previously the inventory menu was split with the items on the left and the equipment view on the right - They've now been combined as there were monitor scaling issues that would cause them to overlap, and to make room for the expanded keyboard+mouse quick select.

  • When playing on keyboard+mouse, the quick select now will allow you to have 7 items selectable (up from 3). If playing on gamepad, it will still use the original 3 item selector.

Fixes:

  • Wood and stone magic has slightly more particles - Updated animation rig and a few animations - Added a blocking volume to the Abyss as you could see outside the map when spawning - Looking downwards as an Otter should no longer clip - Otter Sprint should no longer clip floor - Otters now have less jitter in some animations - Fixed bathtub collision - Fixed a bug where the player would sometimes jump if shot with a rifle or arrow - Added a slight difficulty adjustment to give a ~30% chance of gun/sword armor variants to spawn (instead of a sword wielding armor) when playing at default difficulty (Previously it was 0%) - Added a slight difficulty adjustment to give a ~30% chance of a rifleman variant to spawn (instead of an archer) when playing at default difficulty (Previously it was 0%) - Increased chances of grenadiers, ice knights, and regenerating knights to spawn when there are additional players - Fixed a UI bug where it would slightly resize when switching tabs - UI should now remember if you were using a keyboard+mouse or a gamepad previously when you load into a level - Made some minor level changes - Fixed a minor sound bug

Source

Steam News / 26 June 2024

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