Full notes
Full Zofia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
This update includes a change to the lighting which adds DFAO, which are enabled if your shadow settings are set to 'high' or 'epic':
Previous shading
DFAO enabled
Some other fixes and changes:
Changed how the start-up splash screen worked as somehow the previous one would sometimes cause the game to not launch on Linux/SteamDeck - Reduced some particle effects as they hurt performance on lower end systems - Tweaked many of the large overhead lamps as they were set in a way that hurt performance on lower end systems - Made several level tweaks to Prologue/Fort Pilt to increase performance in the village and the Fort - Made several level tweaks to the Hub to increase performance - Fixed several meshes which were not reducing level of detail at a distance - Fixed an issue where Luna could interrupt the player and make their vision 'roll' to the side and get stuck like that until the next conversation - Other minor level changes and bugfixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
